D&D: GM Journal Session 11: Siren’s Song

Sirens are known for their unparalleled beauty and singing.  And for the fact that they like to eat men.  What's with all the rumours?

A role-playing adventure like a book! Our last D&D session had everything it takes: funny scenes and lots of laughter, panic, rants, flirts and deep conversations. But how could it be otherwise when the heroes lure sirens on a dream beach to elicit clues from them?

Of sirens and seahorses

After numerous adventures in the jungle, Nadia, Castiel and Arianna finally went to the sea – high time since they are on a tropical island! They set out from the temple of the nature goddess Mielikki and traveled to the sleepy Tortollan village of Sunin. There’s a crescent-shaped beach near there called Moon Bay.

They found that it is possible to attract sirens to this beach at dusk with music. Since sirens and harpies are naturally hostile species, it was reasonable to assume that they would find out something here that would help them in the fight against the harpies. Too bad there are rumors that sirens like to eat men.







Sirens are known for their unparalleled beauty and singing. And for the fact that they like to eat men. What’s with all the rumours?

Source: Buffed



So Arianna played a jaunty tune on her violin at the far end of the beach while Castiel once again waded into the water in bait function. And indeed: three sirens appeared and swarmed around him! They enchanted the angel with their singing, their beauty and a little bit of magic. So Castiel was more than willing to follow them into the depths for some water fun.

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Nadia, who was waiting nearby to watch her bodyguard this time, freaked out and tried everything she could to get him to stay. In the end the situation escalated completely and the sirens disappeared again disappointed. For the heroes this meant: No new information and no siren cuddle for Castiel. So they lured the mermaids again, apologized, and this time had a sensible, constructive conversation with them. In the end, they not only received a map of Harpy Lair drawn in the sand, but also the ability to breathe underwater for ten days.

So time to investigate the sunken ship Calypso off the small neighboring island of Ko Pelw Phi! But how should they get there? Ultimately, the three decided to take a hippocampal riding course and swim there on seahorse backs, as hiring a sailing ship would have beaten their meager group budget.

Nadia’s panicky protective instinct





Holiday feeling in the moon bay.  What could be nicer than a day of swimming at the beach and a siren date at dusk?



Holiday feeling in the moon bay. What could be nicer than a day of swimming at the beach and a siren date at dusk?

Source: Buffed



It’s usually the frightened Nadia who needs Castiel to protect her. This time it was exactly the opposite. When Castiel was led into the sea by the pretty sirens, Nadia saw red. She tried to pull him back, started an argument with the mermaids and did magic command on Castiel to get him to fly away. Anything to keep him from a wet tête-à-tête at the bottom of the sea.

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Castiel, who has long been under the insinuation-Magic of the Sirens was furious again because Nadia screwed up his tour. When the sirens finally got fed up with all the fuss and disappeared under the water again, I, as the game master, faced a problem: what should I do now? I could slip players a card from Harpy Lair elsewhere, but the Sirens would be the only option for the foreseeable future underwater breathing to come – and that in turn is urgently needed to be able to explore a sunken ship on level two!

I decided to tip the two brawlers with Arianna: Sing some nice songs and maybe the sirens will come back and give you a second chance. We then heard Castiel perform a karaoke version of “Down Under The Sea” from Arielle and Nadia a pirate song about treasure and rum. And those funny singing numbers were more than worth all the hassle.

travel by the water

There are several ways to travel from Ko Rillan to the neighboring islands. Small and large sailing ships (with crew) can be rented in the port of Kalarin. There are inexpensive rowing boats for nearby destinations, and a ferry runs back and forth between Kalarin and Sewanna every two days. Pirate crews are willing to take landlubbers on their ships in exchange for trade offers. And then there are the fast hippocamps. Compare these animals to horse-sized, epic seahorses.

So it’s up to the players and their characters to decide what kind of locomotion they prefer. While hippocampal riding can be learned in a one-day course, steering a sailing ship requires complex skills such as handling water vehicles.

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Nadia and Castiel chose hippocampal riding and did their seahorse badge in a day course. Despite the badge, riding a tamed hippocamp still requires dice checks (acrobatics and deal with animals). Hippocamps are fast and cheap, but long journeys on the back of such an animal entail completely different dangers and exertions than the comfortable journey on a ship’s deck.

Reference-www.buffed.de