WoW: Dragonflight: Season 1, Talents & Class Design – Interview with Morgan Day

WoW: Dragonflight:


from Philip Sattler
The time leading up to the release of WoW: Dragonflight is stressful for developers. Some work overtime to get features done, others rush from one interview to the next. Just like Associate Game Director Morgan Day, the Liquid guild boss Maximum answered questions in an interview.

While we players rush from one event to another to level up our twinks, or from one world boss to the next to take advantage of the increased drop chance of rare mounts, Blizzard’s chief developers rush from one interview appointment to the next. Ion Hazzikostas in particular, who was available to us in the interview for WoW: Dragonflight, is a sought-after man. But his deputy, Associate Game Manager Morgan Day, is also more in interviews than at his desk these days.

In an interview with Maximum, the guild leader of Liquid, one of the best guilds in the world, it is of course mainly about the raid, loot and the design of the classes. But other things came up too. Why they chose focus testing this time in the beta, or why a mage talent is the direct result of a Battle for Azeroth failure.

We have summarized the most important findings of the interview for you.

Reference-www.buffed.de