WoW: Dragonflight: Will the treasury soon have a catch-up mechanic?
One of the big focus points of WoW: Dragonflight is its twink friendliness. The developers leave hardly a stone unturned in the upcoming expansion when it comes to making life easier for the second and third characters. Associate Game Director Morgan Day also spoke about this in an interview with Liquid guild leader Max. He dropped an interesting “What if…” sentence, which not only immediately perked up Max’s ears.
The starting point of the statement was the change in game philosophy at Blizzard. Instead of always offering the players an incentive to continue playing with the various systems, Dragonflight has no problem with the characters eventually being “finished”.
Instead of always sticking a tiny carrot in front of the main character, players should now spend their time on an alt without feeling guilty that the main is missing out. The developers have introduced a whole range of mechanics for this – such as the inspiration catalyst. We can use it to craft tier set items in Dragonflight, but the charges from these are account-wide usable.
More incentives for twinks
And even with other existing systems, the developers seem to be considering how they can rebuild them in such a way that the eternal carrot is exchanged for more Twink friendliness. Morgan Day cited the Great Treasury as an example. It’s not a particularly good system if you have to fill them with the main character over and over again, because you absolutely need this one item.
In the past, people would have thought about how to solve this problem while still motivating the players. Today people think more about how to prevent that and at the same time make the treasury more interesting for alts.
Morgan Day: What if we added something like the ability to claim multiple rewards in a week from the vault as a catch-up mechanic? So that an alt who comes in later could get more things from the vault. That’s the kind of philosophical direction that we would want to look at for something like that versus “well now i have to do a vault on this character every week cause i need that avoidance thing or whatever”.
So Morgan Day is talking about adding some kind of catch-up mechanic to the Great Treasury so that alts and latecomers benefit more from it. An additional incentive to make the dragon islands unsafe with twinks.
Of course, Morgan Day does not confirm such a system and does not even admit that they are working on it. However, that is the philosophical direction in which WoW (buy now ) should move. Morgan Day was able to experience directly how well this change of direction and the idea was received by the players. Because not only Max himself was hooked on the idea and immediately came up with several ideas for implementation. We also think that Blizzard should definitely pursue the idea further.
It remains to be seen how exactly such an implementation will ultimately turn out. But if we could accumulate “charges”, that would certainly be a fine thing. This way we could always play the character we want to play the most and don’t have to “log through everyone once a week to fill the treasury”. Instead, we can leave Char X for several weeks, and when we dig him up again, we’ll earn multiple rewards a week, bringing him (with a bit of work) to the same level as if we’d played him continuously.
How do you like the idea of a catch-up mechanic for the Great Treasury in WoW: Dragonflight. A crazy idea from Morgan Day that should not be pursued further or do you see real potential in the statement? Do you intend to play multiple twinks on the Dragon Isles, or are you ignoring the twink-friendliness of the Dragon Tail anyway since you’re only playing your main character?
Reference-www.buffed.de