Empire: Total War – P.1 – User Article

Empire: Total War - P.1 - User Article


The 18th Century. The great powers are gaining a foothold in America, subduing India and fighting over Europe. And we get involved! peace or war? Both are possible. The goal? world domination!

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The Total War series is known for its mass battles. Set in a specific epoch (or fantasy world), each part gives us the opportunity to determine the rise and fall of entire nations and to prove ourselves as successful generals. We move our troops back and forth on a large world map, expand our infrastructure and research new technologies. Unlike the other parts of the series, dances Empire: Total War a little out of line. One could almost believe that no other title from the Total War series is loved so much, but hated above all. Opinions differ on this part. Right?

We start small

At the beginning of each game, we start with a certain number of provinces that we control. Some units are already under our command, but we can’t uproot trees with them yet. It may be that – depending on our chosen starting nation – we are already at war with a neighbor who is making life difficult for us right from the start. With our income from the provinces, we recruit more soldiers, and we also commission research into new technologies. Some nations offer us trade treaties, which of course we gratefully accept. Because it should already be clear that war will be very expensive.

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We recruit our first soldiers.

Knowledge is power

Not knowing anything does not matter. But it is advisable not to neglect research. At universities or similar institutions we can research new technologies; alternatively, we can also dig deep and trade technology with other nations. Our soldiers not only get new equipment through research, but also cost less. In addition, the infrastructure can be improved; better road surfaces allow units to move farther each turn. Certain technologies allow us to expand buildings such as barracks, ports or entertainment facilities that ensure happiness among the population.

Money makes the world go round…

…what a surprise. Ultimately, it’s about our balance sheets being as positive as possible and raising money that we can use to raise new armies or invest in our provinces. Trade relations with other nations bring money into the treasury; In addition, our provinces generate income in each round, which can be increased by building factories and other industrial facilities. We can set the amount of the taxes ourselves, for the upper and lower classes. Logically, high taxes result in more income, but also upsets among the population. Sometimes less is more, so taxes shouldn’t be levied too much, otherwise they’ll just be wasted on troops we have to use to keep our angry people in check.

In the research menu we assign the universities the technology to be researched.

Not to be underestimated: diplomacy

Sometimes it makes sense to talk to the neighbor first before resorting to ill-considered assaults. Thus, there is no need to declare war on a nation when we need to cross their territory to flank an enemy. For example, unless a nation despises us, we can get military access for a fee. Through long-standing trade relationships, common enemies or gifts, we can positively influence our relationship with other nations, which reduces the likelihood that they will eventually declare war on us. This can certainly play a role when we are at war, because there is also the possibility of forming alliances. If we, as Prussia, attack Poland-Lithuania, Russia will also declare war on us, since it is allied with Poland-Lithuania. Denmark will follow shortly thereafter, which in turn has entered into an alliance with Russia. However, if these nations are kind to us, they may break their treaties and not declare war on us. It is therefore advisable to pay attention to the relationships with your neighbors and also to keep an eye on their alliances, otherwise a multi-front war can quickly ensue.

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there is war

In the end, however, it always boils down to war, after all our long-term goal is to conquer all provinces. It goes without saying that you should proceed skillfully. If we are at war with several nations at the same time, it can be quite a challenge. The enemy tends to disrupt trade routes and pillage our lands, affecting the economy. We can hardly achieve victories if the soldiers run away from us because the pay is not forthcoming. It is therefore advisable to go on the offensive and conquer the respective provincial capital in order to take tracts of land from the enemy. Most of the time this amounts to pitched battles, sometimes sieges.

In battle mode, the game is played in real time, unlike the rest of the game. We set up our troops and give them orders, which is also known from the other parts of the series. By winning battles, our troops gain experience that makes them stronger. We can also have the outcome of battles determined automatically, but in case of doubt we can play general ourselves and influence the course of the battle. With the cavalry we flank the opponent or fall in the back to eliminate his cannons. With our artillery we fire at the enemy troops, the infantry takes care of the rest. The battle is lost if you have no troops left, because they were destroyed or fled.

We fight not only on land, but also on the oceans.
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