[PLUS] Saving electricity in games: Clever solutions for Radeon and Geforce

[PLUS] Saving electricity in games: Clever solutions for Radeon and Geforce

swallowing compensator

Current gaming PCs, especially high-end cars, deliver impressive performance when rendering virtual gaming worlds. The detailed, beautifully illuminated pixel splendor refined with fine effects is more elaborate and optically chic than ever before, at the same time mainly upper class GPUs, supported by fast multi-core CPUs, often achieve very high frame rates – and new graphics cards with even higher performance are already available or will be soon.

But despite the sometimes considerable leaps in efficiency compared to older hardware, high performance in games unfortunately still means high power consumption in many cases today – and thanks to high electricity prices, in addition to waste heat and tendentially unpleasant noise development, there are also increased costs.

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The following topics can be found in the article:

  • Introduction: efficiency exercises and electricity saving test
  • Save power with Forza Horizon 5 – The classic frame limit
  • Save power with Dying Light 2 – Raytracing and Upsampling
  • Save cool and casual with AMD’s Radeon Chill?
  • Save electricity with DLSS 3.0

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