The Witcher 3: How well are older mods doing with the next-gen update?
It’s a hot topic: will the next-gen update for The Witcher 3 knock out popular mods? The answer is reassuring, but should mean work for modders.
It will only be a few days before what will probably be the last major update for The Witcher 3. One important question remains: how will existing mods for The Witcher 3 merge with the new game version?
Script errors are to be expected
You don’t have to worry about the five mods that will be included in the next-gen update for The Witcher 3to address with a forum posting. There are still around 50 new mods being uploaded to Nexusmods for The Witcher 3 every month, will they all work then?
in collaboration with the modders, including HD Reworked, HD Monsters Reworked, Nitpicker, World Map Fixes, and Immersion & Gameplay Fixes. CDPR is trying to find out how the many other mods are doingCDPR makes it clear that no new update has been released for The Witcher 3 for four or six years, which is generally very positive for modders. Despite the upcoming and necessary changes to the game, they wanted the transition to the new update to be as smooth as possible. To do this, they checked “some of the most popular mods”, 71 in total, and the results published in a table. The majority of the tested mods therefore still throws an error message. These are mainly script errors, which is not surprising, since a new quest is added with the update and the corresponding scripts no longer work. According to the CDPR, these problems can be solved relatively easily with the Script Merger Tool (or other tools of this type).
However, CDPR would like to offer all modders advice and support with a team of modding experts led by “Bence”. Along with the game update, there is a new version of the Witcher 3 command line tool for modders (modkit) adapted to the updated game and containing many bug fixes. In addition, there is an updated version of the TW3 WolvenKit, which should only appear shortly after the release of the update.
However, CDPR admits that for all mods it is necessary for the community to help and, if in doubt, to put their hands on their work again. What do you think of CDPR’s approach? Use the comment function and let us know what you think. You must be logged in to PCGH.de or the Extreme forum to comment. If you don’t have an account yet, you can consider registeringwhich brings many advantages.
Reference-www.pcgameshardware.de