The Witcher 3 now has its update available for the Next-Gen

The Witcher 3: Wild Hunt for Next-Gen will add a “variety of mods”

The next generation upgrade for The Witcher 3: Wild Hunt it is finally available along with the patch notes that reveal the “highlights” of the update. Unfortunately, CD Project Red He hasn’t provided an exhaustive list of changes as that would be too long because as you can see even the “highlights” version of the patch notes is extensive.

While we are aware of the main and most notable changes in the update, we do not know what the file size is on any platform. In other words, we have no information on how long it may take to download. What we can say is that the update has new content and a lot of changes and improvements, so expect a substantial download.

Below you can check out the patch notes that have been provided for the update, which is available for not only PS5 and Xbox Series X, but PC users as well:

Exclusives for PC and Next-Gen

  • Added global illumination with ray tracing and ambient occlusion.
  • In addition, PC players with compatible hardware have an additional option to enable ray-traced reflections and shadows.
  • Various mods and mod-inspired content have been added to the game to improve the visuals and overall quality of the game. We’ve included some community-created favourites, as well as our own mods in areas like environment and scene improvements, realistic pavements, and many decoration improvements.
  • Community-made and community-inspired mods include:

• The Witcher 3 HD Reworked Project by HalkHogan

• HD monsters reworked by Denroth

  • Added global illumination with ray tracing and ambient occlusion.
  • In addition, PC players with compatible hardware have an additional option to enable ray-traced reflections and shadows.
  • Various mods and mod-inspired content have been added to the game to improve the visuals and overall quality of the game. We’ve included some community-created favourites, as well as our own mods in areas like environment and scene improvements, realistic pavements, and many decoration improvements.
  • Community-made and community-inspired mods include:
  • The Witcher 3 HD Reworked Project by HalkHogan
  • HD monsters reworked by Denroth
  • Vegetation and water improvements
  • Various mesh improvements
  • Some selected visual effects have been improved
  • Updated Global Ambient Illumination
  • Added AMD FidelityFX™ Super Resolution (FSR) 2.1 capability
  • Added photo mode, allowing players to take stunning photos within the world of The Witcher 3.
  • Added the option to pause the game during cutscenes.
  • Added an alternate camera option that is closer to the player character and reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Scouting, Combat, and Camera distance on horseback.
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PC-Specific

  • Added “ULTRA +” graphics settings on PC, which significantly increases the visual fidelity of the game. The graphic settings available in ULTRA+ affect:
  • Number of background characters
  • shadow quality
  • grass density
  • texture quality
  • Foliage Visibility Range
  • Land quality
  • Water quality
  • Level of detail
  • Added support for DLSS 3. Available only on supported hardware.

Next-Gen Console Specifications

  • The overall graphics quality on new generation consoles has been improved. Includes improved textures, improved fidelity, shadow quality, increased draw distances, and crowd density.
  • Ray Traced Mode: Provides ray traced global illumination and ambient occlusion with dynamic resolution scaling targeted at 30 FPS forplaystation 5and Xbox Series X.
  • Performance Mode – Ensures smoother gameplay targeting 60 FPS with Dynamic Resolution Scaling for PlayStation 5 and Xbox Series X.
  • The Xbox Series S version does not have ray tracing features. Quality mode provides higher resolution and better image fidelity with a target of 30 FPS, while Performance mode targets 60 FPS and prioritizes smoother gameplay over visual quality.
  • Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.
  • Added activity cards for PS5.

online features

  • Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross progression provides the most recent save for each save type. This feature will be available after you log in to your account.
  • By registering for MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
  • Swords of the nine-tailed fox
  • Western White Tiger Armor
  • Dol Blathanna Armor Set
  • roach card
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Detailed information on how to redeem the rewards will be available starting December 14, 1 AM CET at thewitcher.com/my-rewards.

additional content

  • Added a new side quest, In The Eternal Fire’s Shadow, in Velen. The rewards are inspired by the seriesThe Witcherfrom Netflix.
  • Added an alternate appearance for Dandelion inspired by the seriesThe Witcherfrom Netflix. You can enable it in Options → Game.
  • Added an alternate set of Nilfgaardian armor inspired by the seriesThe Witcherfrom Netflix. You can enable it in Options → Game.
  • Added Chinese and Korean voiceovers. Availability on consoles varies by region.
  • Various improvements and changes to the Russian voiceover, including fixes for sped up/slowed down lines in the vast majority of scenes.

Changes in quality of life

  • Added a cue quick launch option. Allows cues to be changed and launched without opening the radial menu. You can find it in Options → Game.
  • A new default map filter has been added. The new filter hides some icons like “?” and ship icons to reduce icon clutter on the map. These icons can be reactivated with the “All” map mode switch.
  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
  • Herbs can now be looted instantly with a single interaction, without the additional loot window.
  • Added options that dynamically hide the minimap and quest targets when not in combat or using The Witcher’s senses. You can find it under Options → Video Settings → HUD → Hide Minimap While Scanning and Hide Targets While Scanning.
  • Added the option to walk slowly when playing with a controller. You can now walk slowly by slightly pushing the left stick forward.
  • Added an alternate sprint mode option when playing with a controller. It is activated by touching the left stick. You can find it in Options → Control Settings.
  • Added an option for lens lock to not be affected by camera reversal. You can find it in Options → Control Settings.
  • The radial menu has been improved so that bombs, bolts, and pocket items can now be changed dynamically without opening the inventory.
  • Added option to scale font size for subtitles, NPC chats, and dialog options. You can find it in Options → Video Settings → HUD.
  • Added several other small fixes, tweaks, and quality of life changes, including a few secrets for players to discover.
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gameplay

  • Added the fashion Full Combat Rebalance 3 from Flash_in_the_flesh which includes balance changes and various gameplay fixes. We took a curated approach to this mod, with some elements tweaked further than what you’ll find in the default mod, while other elements were left out.
  • Scavenger Hunt: Wolf School Gear: Fixed an issue where the Signal Tower chest could not be opened.
  • From Ofier’s Distant Shores– Fixed an issue where the diagram on the chest in the Bandit Hideout could be missing.
  • Hard times: Fixed an issue where Geralt could not speak or give the letter to the blacksmith.
  • Swift as the Western Winds– Fixed an issue where the mission could sometimes fail despite winning the horse race.
  • echoes of the past– Fixed an issue where after defeating the Foglets the quest could get stuck and it would not be possible to talk to Yennefer.
  • Wine Wars– Fixed an issue where the quest could not be completed if the player destroyed one of the required monster nests during exploration.
  • Fixed an issue where it was not possible to clear the abandoned Ruined Inn site located on the south shore of Ard Skellig in certain scenarios.
  • Fixed an issue where the Grandmaster Wolf set would not require Mastercrafted items.
  • Various small fixes to missions and cutscenes.

Reference-gamersrd.com