Let’s put it like it is: The fall damage in The Witcher 3 was really bad so far. Witcher Geralt has been through a lot in his life and should actually be able to withstand a bit, but when it came to “falls”, the opposite was the case up to now. They died far too quickly. With the Next Gen patch, CD Projekt Red has finally screwed up the point that could make fans mad: the exaggerated fall damage has been reduced.
A major annoyance for many fans has been fixed
The fact that Geralt has already died from falling off the curb is of course a somewhat exaggerated formulation, but it is closer to the truth than one would think. The absolutely merciless fall damage was a nuisance in the massive game world, especially when we wanted to cross mountains and jump a few meters down an edge here and there. Incomprehensibly, this often led to immediate death.
On Reddit there were always discussions about this, such as when user Luffydude asked:
I absolutely love this game, but my goodness, are Geralt’s legs made of styrofoam? I swear I died jumping ten feet down.
Another extremely funny clip is this one: It shows how the Reddit user accidentally jumps onto an archway in a town and dies while jumping down – although Geralt can reach this height from the ground in one jump:
link to Reddit content
The patch notes for the next gen update are now revealing: “The minimum height for fall damage has been adjusted so that the character can now survive falls from a greater height.” If you want to know how the Next Gen update performs from a technical point of view, you can find out here:
more on the subject
The most important innovation turns the game into a jerky game
We have also listed all patch notes for you in this article. Among the useful features intended to improve the gaming experience is a function that allows you to “clean up” your map a bit by hiding various symbols.
What are your experiences with fall damage in The Witcher 3 so far? Are you excited about this improvement?