Armored Core VI: Fires of Rubicon: Boss fights are the highlight of the game

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According to director Masaru Yamamura, boss fights will be the highlight of the upcoming mech game Armored Core VI: Fires of Rubicon.

In an interview with IGN From Software President Hidetaka Miyazaki and Director Masaru Yamamura have revealed some details about the upcoming mech title Armored Core VI: Fires of Rubicon.

As usual for games from the Japanese development studio, Armored Core VI will also focus on intense and tough battles. Yamamura reiterates that the approach will be completely different compared to Sekiro: Shadows Die Twice, for which he acted as lead designer, mainly due to the numerous customization options:

“We’ve generally tried to keep the difficulty on the challenging side, but that doesn’t mean the difficulty is consistent throughout. We wanted to have some nice tempo changes and a good balance between difficulty and difficulty. This may vary depending on the mission type.”

“It depends on the enemies you face in the missions. It depends on how you want to build your mech. But that’s an approach we wanted to take, which is to let the player decide how they want to set up and approach each mission, and then have that nice balance of difficulty throughout the missions and the campaign.”

“So combat begins in the AC garage, where you decide what weapon and layout you choose, what performance you want the AC to have in combat, and you take that into every encounter and boss fight. So that’s part of the strategy this time, and I think that has a lot to do with the difficulty level.”

The absolute highlight of the game should be the boss fights, which combine elements typical of From Software with the variation provided by the numerous customization options, according to Yamamura:

“The essence of the fights, in which the player reads the opponent’s moves and then plays with them, is naturally there, as is typical of From Software. In this title, both the opponent and your machine are aggressive and violent in their attacks.”

“We are developing the game so that players can enjoy the dynamic and intense boss battles that only mechs can provide, along with the unique aspects of Armored Core, such as assembling the right parts to take on the toughest enemies.”

“There will be a wide range of different parts that you can swap out on different parts of your mech. So that aspect will be fully preserved in Armored Core VI.”

The general gameplay is built around upgrading your mech. By completing missions, money is earned, which in turn flows into new components and improvements:

“The general gameplay cycle is to complete missions, earn money, and use the money to buy more expensive weapons and parts for your mech. You also tune those parts, the weapons, and your mech to suit your playstyle by changing the parameters and performance of the different parts to suit the way you approach each mission and battle want. I think you could call this the Armored Core VI equivalent.”

“I think you can think of something similar to previous Armored Core games when it comes to how you customize your mech parts in terms of mobility and how you use them in-game. You can tune the generators or boosters to improve boosts, flight time, boost height, or boost explosiveness. These are all things that will also be applied in Armored Core VI.”

Armored Core VI: Fires of Rubicon will be released in 2023 for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC.

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