WoW: LFR Raszageth has everything an LFR boss is not allowed to have! – column
Some of the LFR in WoW is mockingly called tourist mode, for others it is the only way to be able to play the well-designed raid bosses yourself. You can think what you want about the mode of a raid in random groups – the LFR is successful in any case. That shows the amount of players who are there every day.
The LFR to the vault of the incarnations is also very popular again – at least seven eighths. Because while seven of the bosses in the LFR correspond to what we know from the past few years, final boss Raszageth falls out of this list. While it doesn’t require more damage or healing from players than any other boss, it does have mechanics that shouldn’t really exist in LFR.
An LFR raid is not a “real” raid
An LFR raid is usually a classic random group thrown together by the system. There is neither a raid leader nor any leader. The system assigns group leadership to a random player (who has to sign up for this when registering), but well… a raid leader is something else.
In addition, there is no communication whatsoever that goes beyond “Put voids in the back”, “don’t fail pls” or “ogogo”. Mostly also in half English, which is also strange in view of the fact that LFR groups are only set up regionally (and therefore in German).
The vast majority of LFR bosses can be knocked out relatively easily with it. Because in the LFR, some boss mechanics are absent, while others are weakened. If players follow some very crude tactics (knocking down adds) and don’t have picnics in the fire, the bosses will fall down after a few tries. Raszageth is different…
Raszageth is tough – for random groups
As a final boss, it’s perfectly okay if Raszageth is a bit harder than the previous enemies. But if the colloquially called buff buff (determination) has to stack up to ten, something is wrong. Yes, Raszageth isn’t a particularly difficult boss in theory, especially since the damage and healing requirements are abysmal low. In practice, however, the dragon lady is rock solid. The mechanics are to blame, of course.
There are a number of mechanics that have always been removed by developers for the LFR in the past – and with good reason. The bad thing is, Raszageth has them all! Let’s take a closer look at which mechanics were typically removed.
- A player can wipe the raid!
This happens more than once with Raszageth. If you don’t run out with the explosion, you grill all the other players. If tanks don’t know what to do in the final phase, the raid will be in the dirt faster than Raszageth can laugh at us. After all, the developers have refrained from adopting the plus-minus mechanics. With this, no LFR group would have defeated the boss today.
- It needs clear group divisions!
The fact that the group has to sit down beforehand and make a clear division into groups has never worked well in the past. In many cases, the developers have therefore dispensed with this and the system has automatically divided the players. With Raszageth we have to do it ourselves.
Source: buffed
Source: buffed
The division is not even the problem, that usually happens. But how often have you experienced that all 25 players stick to the classification or read it at all? Right, never.
- Mistakes kill instantly!
Even mechanics that kill instantly in a normal raid can usually be survived and healed in LFR as long as they don’t happen too often. If there are sources of death that cannot be survived, the developers intervene. So you can neither fall to your death at Sennarth nor at Dathea – the system saves you and carries you back up or lets you run up. In the case of Raszageth, however, this was not done. Anyone who is pushed down here dies without mercy.
Source: buffed
Source: Blizzard
While other bosses also have mechanics that are instantly fatal if played incorrectly, including intercepting areas alone that should be intercepted with multiple players, these are less common. In addition, they kill at most the one player who can make the mistake. With Raszageth, all 25 can make a mistake and then, if in doubt, are all dead.
By the way: With this tip, it will no longer happen to you that you run out with an area that should have been intercepted by the group!
- You have to know the fight!
That too is actually a no-go in the LFR. But if you don’t know the fight against Raszageth, your chances of surviving are practically 0. If you are not in the right place at the right time, you will inevitably die. It was so merciless in WoW (buy now ) not yet in the LFR.
Tougher LFR bosses – intentional or accidental?
The question arises as to what the developers intend to do by suddenly bringing bosses into the LFR that are mechanically many times heavier than before. The developers may not have fully realized how difficult Raszageth actually is in the LFR. On the other hand, the fact that there was not a heavy nerf, as usual, speaks against it.
Maybe the loud voices that always called the LFR too easy got their way and the devs don’t want to let the end boss degenerate into a pure loot piñata at least for once. If that’s the plan, it could have been communicated that way.
Have you played and defeated Raszageth in LFR yet? After all, there is a special bow here for hunters and you can also farm the Raszageth dragon skin here. Do you also think that the developers overdid it a bit, or do you like it when the bosses are a bit more demanding in the LFR as well?
Reference-www.buffed.de