At just under 600 euros, Sony’s current VR glasses are anything but cheap, but they are more in the middle class in the expensive virtual reality segment. And there probably with a pretty good price-performance ratio.
Many specialist magazines are enthusiastic about the technology of the new PSVR generation, as it brings some interesting innovations and beats the previous model by a large margin. However, many testers have doubts about the future security and a permanent supply of games.
This is what the German and international press says about the display
Unlike many other VR headsets, the PSVR 2 has two OLED displays that display intense colors and contrasts, such as Jan-Keno Janssen and Daniel Herbig for heise-online write:
“Because of their OLED technology, the screens of the PSVR 2 are clearly superior to many competing headsets with LCD technology. Colors come into their own, contrasts are higher and black is really deep black. This means that images on the PSVR 2 look more lively than, for example in Quest 2. Only single-colored surfaces sometimes appear a bit unclean.”
John Linneman by Digital Foundry highlights the great use of HDR and notes, that the built-in OLED panel can play to all its strengths:
“PSVR 2 brings the brightest VR experience I’ve had to date. Bright scenes produce light that feels more natural and matches what your eyes would expect from real-world light sources. This is in contrast to the faded and washed out colors displayed by many other VR headsets.”
By far the best black level is also praised for the PSVR 2. However, the lenses used are not free from minor display errors. 4players notes, for example, that color fringes appear on light image elements against a dark background. On the other hand, the fly screen effect (which occurs due to the black areas between individual pixels) is low:
“Apart from that, the fly screen (screen door effect) remains pleasingly small: the increased resolution of 4,080,000 pixels per eye finally offers around four times as many pixels as the first PSVR.”
The wearing comfort is great, but not for all players
As with the PSVR 1, the so-called halo headband nestles perfectly against the forehead and the weight of the VR headset is excellently distributed. Benjamin Danne of Mixed writes but also that the rigid construction under the privacy screen, which blocks light from outside, can cause pressure pain:
“PSVR has one of the most comfortable head mounts out there and Sony did well to bring back the Halo mount for PSVR 2. It is also wonderfully comfortable for the first 45 to 60 minutes and if you have the right head shape, you will probably have no problems far beyond that.
After an hour, however, there are exactly two pressure points on my forehead, which are very unpleasant. The forehead mount presses directly on the “corners of the forehead” so much, regardless of the firmness that I select via the adjustment wheel on the halo mount, that these pressure points are visible and sometimes even felt long after a VR session.”
Jan Woebbeking from 4Players on the other hand, criticizes the hardly breathable workmanship, which would hit bald people in particular (despite the built-in fan):
“The structureless soft plastic surface of the forehead pad also looks very outdated in times of cuddly fabric pads. Maybe hair above the forehead will help. However, as a bald man, I quickly got tears running down my temples after playing with the baseball bat on What the Bat.”
And Claire Jackson from Kotaku reports that she has not yet found an ideal fit and is pinching it elsewhere:
“Here at the Kotaku offices, users reported similar experiences: the headset can feel very uncomfortable, especially around the nose where the sides of the lenses press inward. Every session with the PSVR 2 ended up with red spots on my nose.”
However, almost all testers point out that glasses wearers will have few problems with the PSVR 2. Only larger models would touch the housing, and you should also be careful if your glasses slide down. Then the roughened lenses of the PSVR 2 can collide with the glass of your glasses and thereby scratch them.
Sticking point: the game selection
The visually impressive VR highlight Horizon: Call of the Mountain was consistently well received by the testers and we also drew a positive conclusion:
“Horizon: Call of the Mountain is in and of itself a suitable game to introduce VR newcomers to the PSVR 2 and show what the headset is capable of technically. The long climbs and the fights against many of the well-known mechadinos are quite shallow, but they are definitely entertaining and peppered with one or the other spectacular moment.
Here’s the VR spinoff in action:
Horizon – Call of the Mountain: The PSVR 2 highlight battles look really good!
However, since the rest of the portfolio is mainly made up of ports of old VR titles for Meta Quest and Co., it falls off quite a bit graphically. In addition, enthusiasts are much better off with the competition. So writes Kyle Orland of ArsTechnica:
“The launch lineup feels a bit like a greatest hits collection of VR games over the last few years. The selection of the few dozen games cannot compete with the sheer breadth of the SteamVR and Meta Quest library.”
Sean Hollister, Adi Robertson and Tom Warren of The Verge addthat while Horizon: Call of the Mountain sets the direction for AAA games built specifically for VR, However, one cannot necessarily rely on the other exclusive strengths of Sony:
“While Sony has always released its PlayStation consoles with a sparse launch lineup and thrown in big exclusives, that hasn’t always been the case for the company’s other devices. Most recently on the PlayStation Vita and the original PlayStation VR.”
They therefore draw the conclusion that the glasses have a lot of potential, but many more games have to follow in the future to justify the purchase. Dennis agrees in our test:
PSVR 2 for PS5 in the test:
A promise to the future
More focus on the exclusive features
According to many critics, the decisive factor when choosing a game is the use of the great functions of the PSVR 2. If implemented, they make a pretty good impression, says Kai Powell from wccftech:
“Haptics can be very erratic in VR headsets for some users, but Sony has made excellent use of vibration feedback in PlayStation VR 2 launch titles that take advantage of it. In rhythm games like Pistol Whip or Rez Infinite, you’ll find it easier to sync to the beat because a metronome keeps the beat.
In addition, the movements of your eyes are recorded, for example, to hit the bow in Horizon: Call of the Mountain with pinpoint accuracy. In the upcoming The Dark Pictures: Switchback VR, some enemies in your vicinity will only move when you blink or turn away from them.
However, such game-changing features are rarely used by current titles, which is criticized by ArsTechnica, for example:
“The ports we played lacked exclusive PSVR 2 features like headset vibrations, eye tracking or the resilient triggers that theoretically would have made the PSVR 2 versions more interesting.”
Of course, that has to do with the many ports, but we’ll probably have to put up with them for the time being. But it shouldn’t stay that way and if it does, then a decent graphics upgrade has to be on board, as Mike Mahardy of Polygon writes:
“It’s not really the motion controls, eye-tracking, or haptic feedback that I enjoy about PSVR 2. The basic concept of the headset convinces me the most: VR with the power of the PS5. It’s entirely possible that in a week the VR updates of Gran Turismo 7, No Man’s Sky and Resident Evil Village will arrive and Sony’s promise will bear fruit. And I have exactly what I wanted: a comfortable, intuitive VR headset that can capture the magic of my favorite PS5 games.”
All PSVR 2 games at a glance:
All PS5 VR games coming at launch and beyond
Testers also like the following:
- Easy connection
- Simple setup
- Large field of view
- Inexpensive compared to VR setups on the PC
- Sense controller very precise and with excellent tracking
- Haptic feedback and adaptive triggers
- The distance between the eyes and glasses can be easily adjusted
- Displaying the game on the TV works very intuitively and is high-resolution
- The eye tracking is impeccable
- Foveated rendering (perspective-dependent precision in game graphics) distributes the computing load perfectly
- Lenses overexpose only minimally
- The outside world can be projected onto the glasses in black and white and with high resolution
The PSVR 2 is not convincing in this:
- Streaking effect in games with less than 90 or 120 fps
- Cinema mode for 2D content only in 1080p and with bugs
- No built-in headphones
- No backwards compatibility
Everyone agrees: the PSVR 2 is great, but needs more convincing arguments
Almost all testers attest that the PSVR 2 has impeccable technology and a high degree of accessibility. Innovative features such as HDR, eye tracking and foveated rendering compete with high-end headsets and speak for the price of just under 600 euros.
On the other hand, the future is absolutely unclear. If all previously announced VR updates for existing PS5 titles as well as ports and previously announced exclusive titles (including a successor to the multiplayer shooter Firewall) have been released this year, it will become clear how much Sony still has up its sleeve and whether PSVR 2 really is can mature into a long-term hit.
Did the first tests convince you of the PSVR 2 or are they keeping you from buying it?