PSVR 2: This is what you can do against motion sickness

Playstation VR 2: This is what you can do against motion sickness (2)

With the release of the PSVR2, Sony is now really getting into the VR market and, with the new hardware, is putting console fans on the same level as PC gamers who have been ahead of the curve in terms of virtual reality until now. While full-body tracking still doesn’t exist, eye tracking and the recognition of different, individual fingers are notable advances in Sony’s VR technology.

The big advantage that PSVR2 has over its competition is the pricing policy behind the system. At 600 euros, this hardware is not exactly cheap either, but compared to similar products, I “only” need a Playstation 5 instead of a high-end PC, which makes a big difference in my wallet. As with its first model, Sony is addressing the mass market more than most alternative manufacturers. This increasingly raises the question of motion sickness, which many players suffer from when they put on VR glasses for the first time.

Stomach cramps while playing VR

Several times I look enviously at colleagues who put the PSVR2 on for a test and have no problems slipping on ropes, taking daring jumps or fast sprints through the virtual worlds. Unfortunately I feel differently. After almost a year of not playing VR, it’s only ten minutes before I have to take my first break.

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I’m a bit dizzy, I’m glad I haven’t eaten anything yet and a headache is coming. Luckily I’m blessed with a strong circulatory system and recover quickly accordingly. In practice, this meant several short sessions to try out a large number of VR games, some of which varied greatly in terms of the degree of motion sickness.

To my surprise, however, I was able to quickly “retrain” myself into VR gaming. After just a week of regular play with a two-day break over the weekend, I had no problems with Horizon: Call of the Mountain and was able to play it for over an hour with no motion vignette and smooth controls, where before I was fit only a third of the time with vignette .

I would like to make a limited recommendation for anyone interested who is not sure whether they should get the glasses despite motion sickness or whether the money would be thrown out the window. The recommendation is limited because I only have my own experience and therefore cannot speak for everyone.

Playstation VR 2: This is what you can do against motion sickness (2)
Source: Sony

How do you train away motion sickness?

If you get VR glasses even though you suffer from motion sickness, you should always be careful not to push it too far when training the virtual simulations. Exactly once years ago I didn’t listen to my body and was useless for the next few hours. It went so far that after that even watching TV was too much for me and I was content with a podcast lying on the sofa.

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As soon as you notice that it’s getting too much, your stomach is a bit queasy and you can’t concentrate as well, you have to take off your glasses. Most games pause immediately when the system realizes that the device is off a head and you don’t have to and shouldn’t wait for the next save point if you’re not feeling well. In the end, supposed stamina doesn’t help that you tolerate VR better, but rather ensures that you have to take longer breaks and in the end get even less of the technical gimmick.

But those who want to use VR, have access to the hardware and don’t want to risk paying a visit to the next toilet bowl can also resort to titles that circumvent the problem with motion sickness by putting one in the world stationary. For example, Moss is a wonderful adventure in a great atmosphere, in which one accompanies the mouse Quill and, as a so-called reader, always looks at what is happening from the outside, which is presented largely statically.