Games as a Service lets even great studios produce garbage – this has to stop!

Dark and Darker: The Open Playtest - Our Opinion on the PvP Dungeon Crawler (1)

On Steam recently the latest official Babylon’s Fall patch notes went online that could hardly be sadder. On the dark gray Steam page, the three words seem abandoned and depressing: “End of service”. With Patch 1.4. So the developers of Platinum Games are closing what is perhaps the most sobering chapter in the studio’s 17-year history.

The offline switching of the servers comes as no surprise. In the Test turned out to be Babylon’s fall last year unfortunately as a listless “Games as a Service” compulsory exercise, with a whole series of shortcomings. And this despite the fact that the studio has developed action hits like Bayonetta, Vanquish, Metal Gear Rising: Revengeance or Nier: Automata in the past. It’s not the first time that an experienced games company with a strong CV has implemented a “Games as a Service” product for Square Enix and the quality has fallen well short of the usual quality.

Babylon’s Fall: How Bad Is Platinum’s Online Flop?

Appearance: Marvel’s Avengers

Something similar happened to the developers of Crystal Dynamics a few years ago. After they were able to make a really strong comeback with the reboot trilogy for the Tomb Raider franchise, they should develop a “Games as a Service” title for the Japanese publisher, with which one can ride on the wave of success of the Marvel series. can ride along with movies.

The result was the half-baked Marvel’s Avengers, which while having a well-directed campaign, with plenty of references, details, and playable characters, the work also suffered from tedious missions, lots of recycling, technical quirks, and a half-baked endgame phase, via Square Enix wanted to bind us players to the service for a long time. The attempt flopped. It was followed by Sale of Crystal Dynamics to Embracer Group and In September 2023, support for the game is to be finally discontinued.

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