WoW Patch 10.1: All interrupt effects are weakened

WoW Patch 10.1: Worgen get a comfort folk ability


from Sebastian Glanzer
A change in WoW Patch 10.1 is currently causing head scratching. The developers are weakening the interrupting abilities or the duration of the “kicks” for all classes. However, the developers have a good rationale for this.

Whoever interrupts an ability with his “kick” in WoW locks the target’s magic school for a few seconds. For example, if villains kick on a target that is casting a Frostbolt, the target cannot cast Frost spells for five seconds. In WoW Patch 10.1 this spell school locked duration will be reduced across the board for all classes.

Before arena and battlefield pros gasp: These changes are PvE only. Nothing changes for PvP. In the official US WoW Forum the developers justified this step.

Reduced the duration of all interrupt effects in WoW Patch 10.1

Druid

  • skull bump: Interrupt effect duration reduced to 3 seconds (from 4 seconds).

magician

  • counterspell: Interrupt effect duration reduced to five seconds (from six seconds).

monk

  • spear hand thrust: Interrupt effect duration reduced to 3 seconds (from 4 seconds).

paladin

  • rebuke: Interrupt effect duration reduced to 3 seconds (from 5 seconds).

villain

  • kick: Interrupt effect duration reduced to 3 seconds (from 4 seconds).

shaman

  • gust of wind: Interrupt effect duration reduced to two seconds (from three seconds).

Sorcerer

  • spell lock: Interrupt effect duration reduced to five seconds (from six seconds).
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warrior

  • strike: Interrupt effect duration reduced to 3 seconds (from 4 seconds).

Developer comment: “We believe this change will have minimal impact on other content, since creature spells are generally designed to spend most kicks on spells that have a longer cooldown than their interrupt duration. We’ll also be paying special attention to these changes for seasonal dungeons.”

Reference-www.buffed.de