Part of the class balance work that’s being done with WoW Patch 10.1 involves the devastation caller and the fact that it’s currently more worthwhile to cancel disintegrate and re-channel than to fully cast the spell. Blizzard’s developers find this unintuitive and that’s why they do it manually.
The much-announced WoW Patch 10.1 brings not only a new area, a new raid, a new M+ press and a new dragon for dragon riding, but also countless class adjustments. Among other things, the Shadow priest major renovation work subjected. Less blatant, but still noteworthy, are the announced changes for the Devastation Caller, the DpS spec of the new Dragonflight class. The developers at Blizzard find the disintegration gameplay to be unintuitive and something needs to be done about it.
The developer’s comment on this from the preliminary patch notes for WoW Patch 10.1: “We’re thrilled with the response to Devastation Caller and the enthusiasm players have expressed for this playstyle. In Embers of Neltharion, we’re making targeted adjustments to a few key talents to address an aspect of the talent’s overtime loop.”dragon fury” fix at which it may be optimal “disintegration” cancel and recast again and again to avoid the effects of “Feed the flames” and “causality“. This specific behavior is quite counterintuitive, and the following changes are intended to ensure that full channeling of Disintegration is the more rewarding way to play. Otherwise, we’re targeting the new Talent Raging Inferno and the revamped version of “imminent destruction“Add more splash damage gameplay options.”
Below we have the details available so far about the devastation caller in WoW (buy now ) Patch 10.1 translated for you.
WoW Patch 10.1 – Changes to the Devastation Caller in detail
- Feed the Flames has been reworked – Pyre reduces the remaining cooldown of Fire Breath and Eternal Surge by 1 second and 2 seconds respectively when affected by Essence Blast.
- Causality has been reworked – While channeling Disintegration, Fire Breath and Eternal Surge cool down 100% faster.
- Dragon Rage duration increased to 18 seconds (was 14 seconds).
- Animosity duration increase reduced to 4 seconds (was 6 seconds).
- Grasping Blaze’s increase in the casting time of Living Flame has been reduced to 0.3 seconds (was 0.5 seconds).
- Gripping Blaze damage bonus for Living Flame has been reduced to 25% (from 40%).
- Imminent Destruction has been reworked – Deep Breath causes your empowered spells to reach maximum level in 20%/40% less time and enemies hit by it take 10%/20% more damage from it for 15 seconds the empowered spells.
- New Talent: Raging Inferno – Firestorm’s radius is increased by 50% and Pyre deals 25% more damage to enemies within the firestorm. Raging Inferno is in the talent tree as an option node with Flashfire.