Team Ninja has released a new patch for Wo Long: Fallen Dynasty. Among other things, update 1.04 improves the PC control and eliminates some bugs. Nothing changes in the sometimes catastrophic performance.
With Wo Long: Fallen Dynasty, Team Ninja has actually delivered a competent to very good action role-playing game that is reminiscent of the Nioh series in a positive sense. The problem, as so often, is the performance on the PC. Players are therefore eagerly awaiting a patch that will make the Soulslike properly playable on the PC with all computers. The bad news straight ahead: The new update 1.04, which is already available for download, does not change the technical problems.
These are the patch notes for Wo Long: Fallen Dynasty Update 1.04
But that doesn’t mean that patch 1.04 doesn’t contain some useful innovations. Among other things, the control with mouse and keyboard has been improved, for which the game also had to take a lot of criticism. As with Update 1.03, bugs are being fought diligently and the causes of crashes are being fixed. Downloading will include Wo Long: Fallen Dynastyso definitely a better experience, even if it’s not the revelation for PC gamers hoped for. And here are the patch notes at a glance:
- Improved camera control when using a mouse.
- Pivoting scroll wheel controls have been improved.
- Also, lighting control when using a mouse in photo mode has been improved.
- Added a feature that automatically replenishes arrows/projectiles and consumable items from the warehouse when a battle flag is called.
- Players can now switch to a different target during the animation sequence for fatal blows, deflections (in response to an opponent’s critical hit), and divine beast summons.
- Players can now open the travel screen after clearing a battleground (except for main battlegrounds, which are cleared for the first time) and then select the battleground to go to next.
- Added the option to return to the briefing screen before starting the co-op, as well as the option to try the same battlefield again, to the screen that appears after completing a co-op session.
- The player’s morale rank has been changed to 20 when in the base, the hidden village.
- The following adjustments have been made to the difficulty level of the Tiger’s Loyal Subjects sub-battleground:
Adjustments to the AI
Adjustments to critical hit damage, spirit increase/decrease parameters, etc.
Adjusting morale points acquired by players upwards
Major fixes #1
- Fixed crash-prone situations occurring in certain environments.
- Fixed the flickering that was occurring in certain environments.
- Fixed the issue of rendering distortions in certain environments.
- Fixed a bug where the time it took to successfully render assistance differed depending on the frame rate setting.
- Fixed a bug that prevented button configurations from being saved under certain conditions.
- Also fixed a bug that caused button configurations to revert to their default values when changing the screen resolution.
- Fixed an issue with AE-5 Plus and AE-7 sound cards where Direct Mode had to be enabled for audio to play.
- Fixed a bug where the player sometimes remained transparent (only in appearance) after the effect of “Invisible Shape” wore off.
- Also fixed a bug that caused unnecessary text to be displayed in certain UIs in the 120FPS setting.
- Fixed a bug that allowed players to enter areas outside of the current stage at certain points in some stages.
- Fixed a bug that caused characters to get stuck in certain places in some sections (in the ground/surrounding objects), making it impossible for players to advance.
- Also fixed a bug that caused opponents to be pushed out of the stage in some stages, making it impossible for players to advance.
Fixed a bug that caused guest players in Recruit to get stuck entering a certain house in the Lost Sacred Artifact sub-battleground until the guest player opened the door.
Major bug fixes #2
- Fixed a bug where it was possible to swap items with a Shitshou when the player resumes play from a battle flag in the Entertainer’s Destiny sub-battleground.
- Also fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Doomed Village” where if the player went into Mind Interrupt right after defeating Zhang Liang’s first form, at the beginning of the battle against his second form remained in spirit disruption.
- Fixed a bug that caused the Spirit Interrupt of “Embodiment of Demonic Qi” to take longer.
- Fixed a bug that could make it impossible for the player to continue fighting when summoning the divine beast Yinglong right after dying.
- Also fixed a bug that sometimes caused the strength of special effects on empty embed slots to change when loading save data.
- Fixed a bug that prevented embedding on locked equipment.
- Fixed a bug that sometimes caused fewer embed slots than should have been available on Path of the Rising Dragon difficulty.
- Also fixed a bug that allowed users to sell equipment registered as favorites.
- Fixed a bug that caused the effects of the “Set bonus requirement mitigation” special effect to stack up.
- Fixed a bug that prevented players from being able to skip cutscenes when using certain controls.
- Also fixed a bug that caused the number of arrows/projectiles in the player’s inventory to double under certain conditions.
- Fixed a bug that sometimes made it impossible for the player to get some trophies/achievements.
- Fixed a bug that prevented players from saving the upper lip border thickness and lower lip border thickness parameters after selecting “Save” in character creation.
- Other minor bugs have also been fixed.
Despite all the criticism, Team Ninja was able to set some impressive player records with Wo Long: Fallen Dynasty. Apparently, the hunger for more Soulslikes is great, since the launch of Elden Ring was more than a year ago. And Wo Long: Fallen Dynasty can satisfy that hunger – at least when things go well.