Dead Cells ‘What’s the damage?’ The update is now available on Switch and other consoles

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Dead Cells What is the damage?

The latest Dead Cells update, called ‘What’s The Damage?’, Is now live on Switch and other consoles after its release on PC earlier this summer.

The games 24 update, what is the damage? comes with new balance changes, tweaks to existing biomes, and additional modder support designed to make your races spicier. You will notice that the weaker weapons have been rebalanced to help them take on the stronger ones, and that certain biomes have been updated with new rooms to give them a little more pizzazz.

The full patch notes can be found below:

Balance

  • Melee weapons:

    Improvements:
    Balanced blade (weapon damage and damage bonus increased)
    Assassin’s dagger (weapon damage increased)
    Twin daggers (Increased weapon damage and offense bonus for the first two attacks)
    Saber (weapon damage increased + damage slightly redistributed between all 3 attacks)
    Cursed sword (increased weapon damage + all attacks now critical)
    Shrapnel axes (weapon damage increased)
    Seismic strike (wave damage increased)
    War spear (shorter charge + weapon damage and offense bonus increased)
    Impaler (weapon damage increased)
    This what (increased weapon damage and critical enabler)
    Hayabusa Boots (Increased weapon damage + last hit now reflects all grenades in its hit box)
    Rending whip (increased violation bonus)
    Torch (weapon damage increased (hit single))
    Perfect (weapon damage and critical multiplier increased)
    Intermittent fans (increased crit multiplier + correctly enables critical when bouncing a grenade)
    Tombstone (Increased weapon damage + fatality now stuns enemies it hits + slow speed reduction + slow speed can now be properly disabled via the options menu)
    Oven ax (weapon damage and gap increased, charge slightly reduced)
    Toothpick (reduced broken duration)
    Sadist stiletto (increased critical multiplier)
    Spiked Boots (increased critical multiplier)
    Oiled sword (increased critical multiplier)
    Serpent fangs (weapon damage and critical multiplier increased)

    Nerf:
    Sadist stiletto (removed poison cloud affix)
    War spear (reduced critical multiplier)

  • Ranged weapons:

    Improvements:
    Endless bow and quiver (increased weapon damage + arrows work like other bows)
    Sonic carbine (weapon damage increased)
    Ice bow (duration of freezing increased)
    Boomerang (increased weapon damage + slightly faster travel speed)
    The child’s ax (increased weapon damage and gap)
    Nerves of steel (weapon damage increased)
    Firebrands (increased impact damage)
    Pyrotechnics (can now have both Pierce affixes)
    Fire explosion (weapon damage increased)
    Magic missiles (weapon damage increased)
    Blowgun (added a DoT poison)

    Nerves:
    Fast bow (critical condition now on 3 arrows instead of 2)
    Alchemical carbine (Decreased DoT duration, cloud duration and dps)
    Hokuto Bow (DPS bonus, duration, and area range reduced)
    Electric whip (DoT dps decreased)
    Ice shards (weapon damage, slow duration, and crit multiplier decreased)

  • Shields:

    Improvements:
    Front line shield (bonus increased to 50%, was 30)
    Club (stun duration increased)
    Recoil shield (weapon damage increased)
    Assault shield (weapon damage increased)
    Shield of greed (weapon damage increased)
    Spiked shield (weapon damage increased)
    Stop shield (increased reflected damage from projectiles)

    Nerves:
    Punishment (weapon damage decreased)
    Thunder Shield (DoT dps and stun duration decreased)

  • Skills:

    Improvements:
    Infantry grenade (increased damage)
    stun grenade (increased duration and range of damage)
    Ice grenade (duration of freezing increased)
    Root pomegranate (increased damage)
    Swarm (worm stats increased)
    Twister (damage increased + cd reduced)
    Corrupt power (increased damage benefit)
    Speed ​​of light (increased damage on both)
    Lightning rod (instant damage increased)
    Scarecrow sickles (increased damage)
    Barnacle (increased damage)

    Nerves:
    Flamethrower Turret (DPS and duration decreased)
    Tesla coil (DPS, DoT and range decreased)
    Lacerating aura (DPS and duration decreased)
    Great War Owl (dps decrease from reactivated version)
    Crusher (decreased damage)
    Tonic (duration and health bonus decreased)

  • Mutations:

    Improvements:
    Revenge (increased bonus)
    Adrenalin (increased duration)
    Scheme (increased bonus)
    Porcupack (initial value increased)
    Ripper (now drops 6 ammo and increases damage per ammo)
    Networking (initial value increased)
    Point blank (initial value and increased growth)
    Resistance soldier (initial value and increased limit)
    Blind faith (initial value and increased limit)
    Counterattack (increased bonus)
    What doesn’t kill me? (initial value and limit increased + internal cooldown reduced)
    Extended healing (duration reduced, for the same healing)
    Spite (increased damage)
    Freezing (increased damage)
    Weapons Master’s Instinct (internal cooldown reduced)
    Recovery (duration multiplier increased)
    Necromancy (initial value and increased limit)

    Nerves:
    Barbed tips (Decreased DPS and tickrate + no longer causes ammo to drop when combined with Ripper)
    Gastronomy (decreased healing bonus)
    Ice heart (initial value and reduced limit)
    Emergency triage (decreased speed and healing bonus)
    Withdrawal (activation threshold decreased and internal cooling increased)

  • Ice shards The weapon now has a slow effect of 3 seconds (was 5 seconds).
    Stop shield Counterattack projectiles now deal damage.
    Tombstone no longer allows critical affixes due to their specific behavior.
    Shovel (increased damage).
    Tentacle (increased damage).
    Katana (Invincibility frames have been removed and forward movement on basic attacks reduced.) Note that the charged attack has not changed. Update 24.1

Level design

Mods

Error correction

  • – Prevention of softlock when fighting Conjunctivius boss with Serpent fangs weapon.
    – Avoid soft lock while using the Hunter’s Grenade gun in the Giant tick enemy.
    – Avoid soft blocking if a double KO occurs during the real final boss struggle.
    – Keep active turrets when a weapon of multiple forms is evolving.
    – Removing that damn pink square in the vest selector.
    Skull icon because the kill counter is fixed when you get the gold version after reloading the race.
    – elite Violent enemies no longer pause their charge after roaring.
    Slashers enemies cannot override “It cannot be interrupted by an enemy attack” fix more.
    – No more messages reporting an increased level of discomfort by reducing infection.
    – Some minor bug fixes. Update 24.1

Let us know if you will see this latest update with a comment below.



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