Digital Foundry Joins First Impressions of Crysis 3 on Switch
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Following the recent announcement that the Crysis Remastered Trilogy is coming to Switch this fall, Digital Foundry has got down to business Check out the third entry in the series to see how the next port on Nintendo’s hybrid console holds up.
We certainly have high hopes for both sequels after the excellent job Saber Interactive did in porting the excellent Crysis Remastered last year and, judging by what Digital Foundry has to say about their experiences so far, things are looking good for launch. full of the trilogy later this year.
According to Richard Leadbetter in Eurogamer, things are shaping up nicely for the Switch port of Crisis 3, revealing that much of the magic that Saber Interactive can achieve with these ports comes down to the adaptability of the original game engine:
There are a couple of good reasons why Crysis 3 Remastered works well on the Switch and that starts with the scalability of the original game. Yes, Crytek’s game from 2013 is monstrously demanding at its highest settings, but it removes quality presets and turns out to be much more manageable in a wider range of kits, and let’s not forget there was a version of the game that ran. on Xbox 360 and PlayStation 3.
Yes, it didn’t work particularly well, but there was a foundation there, and indeed, the Switch version is scaled up over the latest versions of the next-gen game.
Saber Interactive is also being recognized here, with Leadbetter noting that much of the success with this version of the game is due, of course, to the very skilled masters behind last year’s top-tier Crysis port and Switch’s stellar version of the game. The witcher 3.
Leadbetter goes on to say that from what Digital Foundry can see, this version of the game outperforms the PS3 and 360 versions in terms of smoothing, levels of detail, and the addition of real-time global lighting.
Saber takes the PS360 version, removes the lackluster post-period anti-aliasing and replaces it with TAA [temporal anti-aliasing] – Anything but removing jagged, shiny, jagged pixels. This is just a first look, so we haven’t gone into any depth in terms of comparisons, but it’s also clear that the levels of detail, particularly on grass, have been vastly improved. The quality upgrades are thinner on the ground compared to Crysis and Crysis 2 Remastered, but once again SVOGI real-time global lighting is added, even on Switch.
With the docked version of Crysis 3 currently running at 900p and targeting a solid 30fps, and an already confirmed zero-day patch to further enhance the experience, it’s fair to say we’re more than ready to get back in the boots of the game. Prophet. to explore the jungles of the game, as well as its spectacular interpretation of 2047 NYC.
Are you preparing to put your Nanosuit back on when the Crysis Remastered Trilogy lands on Switch later this year? Let us know in the comments!
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