Game Boy Games We Probably Won’t See On Nintendo Switch Online – Feature

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Rumors abound that Game Boy games are finally coming to Nintendo Switch Online and we’ve been busy daydreaming about all the classic games we could play again, and all the ones we won’t be able to play again. The unprecedented dominance of Nintendo’s legendary Game Boy line of handheld devices allowed developers’ imaginations to run wild, inventing bizarre new ideas … and equally bizarre cartridges to go along with them.

Here’s a small selection of Game Boy, Game Boy Color, and Game Boy Advance games that would at least lose something essential or special if they were transferred to the Switch, and a couple that would be literally set in stone …

Game Boy Camera (GB)Game Boy Camera (GB)

Editor: Nintendo / Developer: Creatures

Release date: June 1, 1998 (USA) / June 4, 1998 (UK / EU)

Released at a time when high-end consumer digital cameras could offer Floppy As a storage medium, it’s easy to see why this affordable, swivel-head alternative made such an impact; For many of us, this was the closest we could hope to get to digital photography.

Despite the fact that almost every camera phone has left it in the tech dust, it is still a valuable tool precisely because Nintendo’s camera, like the Game Boy itself, has always been more concerned with creativity than raw power. Each weird menu and fun feature encourages players to place Pikachu stickers alongside a family pet, cheer on a tied relative, or become the star of a minigame; This focus on enjoyment is what makes the stroller so special, always remembering what it is. to Game boy Camera, no a camera on the Game Boy.

Robopon: Sun Version (GBC)Robopon: Sun Version (GBC)

Editor: Atlus / Developer: Hudson soft

Release date: December 14, 2000 (USA)

This Pokémon-like adventure may have stood on its own at its US launch (preventing players from Catching them all the way Japanese fans might), but it still came with the same oddly shaped and feature-packed cartridge as its better compatible import original.

Integrated directly into the cart was a small infrared receiver, which allowed users to control the game with a TV remote to improve their Robopon’s stats, as well as an internal clock and battery-powered speaker. The game used the latter two to keep track of time and beep when something special happened in the game or an NPC had completed a long task, even when the Game Boy was off. Even when the Game Boy himself it had no batteries inside.

This feature made the game feel alive in a way few others do, as if the inner world was something that continued even when no one was looking.

Hakken game !!  Tamagotchi Osutchi to Mesutchi (GB)Hakken game !!  Tamagotchi Osutchi to Mesutchi (GB)

Editor: Bandai / Developer: Bandai

Release date: January 15, 1998 (JPN)

An evolved, pleasantly blue version of Robopon’s augmented cart allowed this Japan-exclusive Tamagotchi title to keep up with the ever-increasing complexity of the hand-held toys on which it was based.

Stretched to about a car and a half tall, the physical extras here included another easily accessible battery and a set of speakers with a blessed new feature: an on / off switch for sound. Now if someone wanted to get constant alerts when their weird virtual pet was hungry or needed his effluence, they could. choose a, instead of being woken up by a demanding alien child in the middle of the night, whether they wanted to or not.

GB Pocket Family 2 (GBC)GB Pocket Family 2 (GBC)

This is another variant of the battery / speaker combo used in the two games mentioned above (as well as the prequel to this game), and it is contained within a unique transparent casing due to its exclusive color support.

The main character here is a friendly robot who tries to take care of up to four families at a time; weeding the lawns, handing out gifts, and generally making sure everyone is happy and comfortable. Unlike many games of this type, the goal is not to preserve the status quo in the face of ever-increasing odds, but rather to watch these families grow and age, with one actual day equally a year in the game.

This time, the beep (and not muted) speaker notifies players of unplanned special events in the game, enriching additional family scenes that can appear at any time of the day or night. Pocket Family GB 2 is also compatible with the Game Boy printer, because a good Game Boy game can never have too many optional devices.

Monster Maker: Barcode Saga (GB)Monster Maker: Barcode Saga (GB)

Editor: Namco / Developer: Jordan

Release date: August 10, 1993 (USA)

The cart itself is deceptively ordinary, but we included this one because anyone wanting to get as far as the title screen would have to cover the top of their Game Boy with Namco.[t]The huge Barcode Boy, a similar robust e-Reader that allowed users to swipe special cards through it to obtain monsters and items, behaving like a more elegant and polished version of the Barcode Battler that readers of a certain age can remember. wearing when they were younger.

As with all the best wacky ideas, there was little support for this game / accessory / card hybrid at the time and now it tends to be something people long for online rather than playing on their own.

Boktai: The sun is in your hand (GBA)Boktai: The sun is in your hand (GBA)

Editor: Konami / Developer: Konami Computer Entertainment Nagoya

Release date: September 16, 2003 (USA) / May 14, 2004 (UK / EU)

This GBA title produced by Kojima is perhaps one of the most famous Nintendo upgraded cars of all, as it uses a light sensor to allow Django’s weapons to absorb sunlight and help him fight off the vampires that plague his. world.

While the game does provide some virtual aids, it hopes its stealth-loving players really go out in the daytime as much as possible – a brave and memorable decision that simply cannot be accurately replicated without using a similar light sensor. accessory (or simple trap).

Nintendo Power GB memory cartridge

SF memory cassette and GB memory cartridge
Image: Muband

Okay, it’s a bit tricky here, it’s true, but it’s definitely not coming to Nintendo Switch Online, right?

Much like its slightly more well-known Super Famicom relationship, this was an official, blank cart that users could fill with multiple games at participating (Japanese) retailers for a lower price than usual. Of course, we can replicate the games, even the exclusive ones (the Game Boy Color version of Balloon Fight is a wonderful thing and is available on the 3DS Japanese eShop), but the convenience of being able to download whatever, whenever, doesn’t. . It doesn’t completely replace the feeling of having a one-of-a-kind cart to take to the store and carefully choosing to copy a new set forever (and get a matching sticker to go with it, too).

It’s like getting a burger and fries delivered to your door via an app isn’t the same as stacking up at a fast food restaurant with friends, even if it’s a lot quicker and easier to do.

It’s not all doom and gloom: With the booming feedback and gyro controls present on every stock Switch, there are more than a few extra special tanks that could make a real comeback: Kirby Tilt ‘n’ Tumble, WarioWare: Twisted! And Pokémon Pinball comes to mind.

What are you waiting for? And do you think any of the above could be modified to work on Switch? Let us know in the comments below.



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