Best GameCube Games – Nintendo Life

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Open Gamecube system
Image: Nintendo Life / Zion Grassl

To celebrate the GameCube’s 20th anniversary, we’re republishing this reader-ranked list of the 50 best GameCube games ever.

Remember, this is a dynamic list that can still be affected by Nintendo Life user rankings even now. If you haven’t rated your GameCube collection in our game database yet, simply search for the game you chose via the search bar below (or click star ratings through the list) and get a rating to express your opinion and influence the order below. . Enjoy!


Nintendo GameCube launched in Japan in September 2001 and a couple of months later in North America. The unfortunate Europeans wouldn’t get their hands on it until the following year, but the wait was worth it for one of the sexiest video game consoles of all time. The NGC (sorry, GCN) is a beautiful and compact kit.

Avoiding the direction of all the trades of its contemporaries, the console concentrated on doing only one thing well: playing games. games. Its striking indigo color, large chunky ‘A’ button, beautiful discs, and infamous carrying handle came to influence the era of sleek all-in-one multimedia machines., but it was a mighty little cheat box that housed a fabulous library of games. This was the last time Nintendo was in direct competition with Sony and Microsoft in terms of pure specs before switching tack with the Wii.

We asked Nintendo Life readers to rate their favorite GameCube games, and the result is the list of 50 games you see below. The ranking is formed in its entirety from the rating of the users of each game in the Nintendo Life Games database. However, unlike other static lists, this one is constantly evolving to reflect Nintendo Life user ratings, so you can still participate.

We’ve done this for a growing number of Nintendo consoles, so if you’re interested, be sure to check out the best Nintendo DS games, the best 3DS games, the best Game Boy games, and even the 50 best Switch games, all and each one a fluid list that can change over time. Try rating the games on them too!

If there is a game in the top 50 that you would like to rate, feel free to find it using the search tool below and give it a score of 10. That is enough, however. Let’s dive in and see your picks for the 50 greatest GameCube games of all time …

Note. For games to be eligible, they need a minimum of 50 user ratings in total.

Tony Hawk's Underground (GCN)Tony Hawk's Underground (GCN)

Editor: Activision / Developer: Neversoft

Release date: October 28, 2003 (USA) / November 14, 2003 (UK / EU)

Giving you the ability to create a custom skater and embark on a storytelling journey, for the first time in the series you don’t play as Tony or any of his professional friends. Instead, you will meet him on your own journey, impress him with his skills, and get involved in the life of THUG.

It all sounds a bit old today, every sports game has a ‘rise and fall’ story added these days, but Tony Hawk’s Underground was exciting in 2003 and we remember it fondly.

The Legend of Zelda: Four Swords Adventures (GCN)The Legend of Zelda: Four Swords Adventures (GCN)

Editor: Nintendo / Developer: Nintendo EAD

Release date: June 7, 2004 (USA) / January 7, 2005 (UK / EU)

A collaborative adventure in the Legend of Zelda mold was something many had long dreamed of, and the Four swords part of the GBA port of A link to the past made the jump to the TV screen here at Adventures of four swords. There’s a single-player game there, but the real essence of the experience involved each of the four players hooking up their own GBA to the GameCube with the required link cable and controlling their Link in a screen-jumping adventure long before. Nintendo became asymmetrical with the Wii U Remote. It’s a brilliant cooperative Zelda game hampered only by the fact that it required so much kit to run.

Super Mario Sunshine (GCN)Super Mario Sunshine (GCN)

Editor: Nintendo / Developer: Nintendo EAD

Release date: August 26, 2002 (USA) / October 4, 2002 (UK / EU)

Mario’s run from hit after hit after hit is pretty incredible when you think about it. The expectations that each new mainline entry creates are astronomically high and we are continually stunned that, most of the time, those expectations are overcome.

Available to play on Switch if you own a copy of Super Mario 3D All-Stars, Super Mario Sunshine is a great game with some undeniably unpolished elements compared to the rest of the plumber’s stars. artwork. No, as a direct sequel to Super Mario 64, it’s not the genre-defining classic everyone was hoping for, but as time goes on we can look back and appreciate the many things that Sunshine does excellently. Isle Delfino’s jolly, bouncy theme alone makes it worth revisiting, and if you’ve skipped this entry in Mario’s post-catalog, don’t let its reputation put you off. The Sun Defense Force may be overcompensating a bit, it certainly has its flaws, but at the very least, it is still very good in our eyes.

Soccer Mario Smash (GCN)Soccer Mario Smash (GCN)

Editor: Nintendo / Developer: Next level games

Release date: December 5, 2005 (USA) / November 18, 2005 (UK / EU)

Proving there’s little the burly plumber can’t turn his hand (or foot) on, Next Level Games’ Mario Smash Football (or Super mario strikers in the US) delivered solid soccer action in a colorful package with the residents of Mushroom Kingdom lighting up the beautiful game and adding a bit of flair and excitement to the proceedings – there are no zero-to-zero draws here! The polar opposite of the simulation style that “proper” soccer games sought, this is a frenzied five-a-side frenzy that worked well enough for an equally satisfying sequel on Wii.

WarioWare, Inc: Mega Party Game $!  (GCN)WarioWare, Inc: Mega Party Game $!  (GCN)

Editor: Nintendo / Developer: Nintendo R&D1

Release date: April 6, 2004 (USA) / September 3, 2004 (UK / EU)

A remake of the GBA game WarioWare, Inc: Mega Microgames!This home console version added multiplayer to an already brilliantly unhinged microgame concept that combines small tasks with a time limit to produce a hectic and hilarious experience. It seems R & D1 was unleashed and allowed to unleash their explosive creativity, funneling it into a game without being hampered by the usual Nintendo ‘polish’ everyone expects, which gives this game (and the series more wide) a remarkable and unique sensation of freshness.

Resident Evil 2 (GCN)Resident Evil 2 (GCN)

Editor: Capcom / Developer: Capcom

Release date: January 16, 2003 (USA) / May 30, 2003 (UK / EU)

Squeezing RE2 into the N64 required Herculean effort, but this is essentially a port of the PlayStation version with very few bells and whistles. The greatness of the base game shines through, of course, and arguably makes it worthy of being placed here, but anyone expecting a RedoThe style review was very disappointed in this basic version. Resident Evil 2 Still, it’s a great game, no matter how shabby the presentation is.

Origins of Baten Kaitos (GCN)Origins of Baten Kaitos (GCN)

Editor: Nintendo / Developer: Namco

Release date: September 25, 2006 (USA)

The first and only sequel to Baten Kaitos: Eternal Wings and the Lost Ocean, this offered some tweaks to the game, but did not fundamentally alter the base experience of the first game. It was released in 2006 when the GameCube was in the last of its last stages and the developers made the decision not to move it to the next Wii. In hindsight, that was an obvious mistake: Baten Kaitos origins Inevitably, he would have received more attention than he found at that moment in the purple box. Interestingly, it was one of the first games localized by 8-4, the localization house that would later work with Nintendo on the excellent Fire Emblem: Awakening and Xenoblade Chronicles X, among others.

Ikaruga (GCN)Ikaruga (GCN)

Editor: Atari / Developer: treasure

Release date: April 15, 2003 (USA) / May 23, 2003 (UK / EU)

The GameCube version of this masterpiece shooter will cost you an arm and a leg these days, and with the Switch version of Ikaruga Offering added benefits like portability and the ability to flip your Switch and play in Tate mode, it’s hard to justify spending that much money just to get it on a cute GameCube disc. However, if you still own it from the past, Treasure’s seminal shmup is indeed something to treasure forever. Still tough as nails.

Chibi-Robo (GCN)Chibi-Robo (GCN)

Editor: Nintendo / Developer: jump

Release date: 6th Feb 2006 (USA) / May 26, 2006 (UK / EU)

Chibi-Robo it’s hard to describe because it doesn’t fit perfectly into any particular category or genre. It is a part platforming, part adventure and part friendly helper game that combines elements of Toy story while working to help the Sanderson family solve their day-to-day problems. The same altruistic robot of the same name is a charming little chap who has starred in a number of games since this GameCube introduction (and also has the most devastatingly cute amiibo imaginable), but never quite lived up to his debut here. Charming.

Viewtiful Joe 2 (GCN)Viewtiful Joe 2 (GCN)

Editor: Capcom / Developer: Capcom

Release date: November 18, 2004 (USA) / April 1, 2005 (UK / EU)

Coming from Clover Studio, Capcom’s flagship development team behind the likes of Okami and God’s hand With members who would later make up PlatinumGames, this sequel continues the story of movie-obsessed Joe as he becomes a superhero and teams up with his girlfriend, Sexy Silvia, to defend humanity from an alien invasion. Very similar to the first game, it oozes style and energy from every pore, although it lacks the cooperative multiplayer mode that you would expect from a sequel. However, it is still a belter.



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