Sega’s mysterious role-playing game is Sin Chronicle

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After teasing the game for some time, Sega has revealed its new mobile RPG, Sin Chronicle, a game based on player decisions that can only be made once.

The centerpiece of Sega’s Tokyo Game Show 2021 showcase, a game previewed as a “new role-playing game” that emphasizes player choice and unique experiences. Chronicle of sin is a mobile RPG for iOS and Android devices. It is scheduled to launch on December 15 in Japan as a free download with in-app purchases. Pre-registration and closed beta have already started. We haven’t heard any news about a western release yet.

CEO Jun Matsunaga introduced the title as a “successor, not a sequel” to Chain Chronicle, a mobile role-playing game that launched in 2013 and later made its way to PlayStation Vita. He explained that this new game would be accessible even to players who did not experience that game, which was translated and released abroad, but the global version closed in 2016.

The main selling point of Matsunaga for Sin Chronicle is that this game is based on decisions that the player must make. He emphasized that all options were one-time, as all selections are saved to the server so that players cannot go back and undo actions already taken. He promised that each chapter, which could take 10 hours to complete, would end with a “final choice.”

As an example, Matsunaga introduced some characters and pointed out that there are two heroines that the main character will meet at the beginning of the game. They will both be joining the party and they can both be big characters, but players will have to choose between them at some point. Of course, your party members will have an impact on the story, so this decision will affect all subsequent events. By making a series of such choices throughout the game, Matsunaga believes that each game will be unique.

In a live game demo, voice actor Taito Ban (who plays the lead) showed how the adventure unfolds. The graphics are on par with other 3D mobile JRPGs, and dragging a finger across the screen moves the party around the world. Ban had to choose between two paths; He selected the one with visible treasure and visible enemies.

Touching an enemy leads to combat, but if you can launch an overworld attack before combat, all enemies will take damage at first. Battles are turn-based, but feature dynamic movement, as getting too close to enemies leaves characters vulnerable to melee attacks. Each turn allows a limited number of moves based on the “BP” available. Chaining the attacks of different characters together creates a combo and deals bonus damage.

Based on the results of the battle, an MVP is selected and this can strengthen your relationship with other party members. Campfire scenes are also an opportunity to make friends with teammates, as the player can choose who to talk to while resting.

For more information on the Tokyo Game Show, check out our regularly updated article on the show’s most important announcements.

Diamond Feit is a writer / podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.



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