Tetris Effect: Connected On Switch Receives Its First Major Patch, Here Are The Full Details

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You could have played Tetris 99 on Nintendo Switch, but have you tried Tetris effect: Connected yet? We went so far as to say that it might be the best iteration of the classic puzzle game, and to add this, the experience is even better if you play on a shiny new Switch OLED model.

If you already have your hands on it, you will be pleased to know that the latest patch (and the first major one for Switch since the game’s arrival on the system) is now available. Version 1.2.5 fixes a number of issues specific to the Switch version.

The official support page also shares some other “known in-game issues” and advises players not to advance the Nintendo Switch game clock and then post high scores:

Tetris Effect: Connected – Version 1.2.5 (Oct 20, 2021)

V1.2.5 Patch Notes:

[SWITCH] Fixed a crash that could sometimes occur when entering the match after both players selected Ready in Ranked Match.

[SWITCH] Fixed an issue where OK (A) or Back (B) would stop responding on the RANKED GAME / FRIENDS GAME selection screen when airplane mode was enabled.

[SWITCH] Fixed a ranking issue where MASTER (LINES) rankings would not log / update records greater than 200 LINES correctly. To fix this issue, we had to reset the MASTER (LINES) ratings with this patch; We deeply apologize to the affected players.

[SWITCH] Fixed an issue where controllers other than Player 1’s controller would not rumble in a LOCAL MATCH. (We are still investigating issues related to vibration in VS CONNECTED and CONNECTED modes.)

[SWITCH] Fixed slower music playback / cracked sound issues in the Starfall stage of Journey mode. (This can happen even when playing very fast. We are still working to improve it).

[SWITCH] Fixed an issue in CONNECTED and CONNECTED VS modes where TRIMINOs could be placed in midair in certain cases.

[SWITCH] Fixed an issue where the game would get out of sync when opening a system menu during an online multiplayer game.

[SWITCH] Fixed issues related to a certain secret level unlock code …

[SWITCH] Fixed an issue in single player rankings where some players were mis-ranked or not showing up in rankings when there was another player with the same name.

[SWITCH] Fixed an issue where PINs for some locations were lost on Earth in the EFFECT MODES lobby.

[ALL] Fixed an issue where the game would crash when pressing OK with an incomplete ROOM ID.

[ALL] Fixed an issue where KEEP is constantly activated when ROTATION / INITIAL MAINTENANCE was set to TYPE B, INITIAL ROTATION was set to OFF, and INITIAL HOLD was set to ON.

[ALL] Other minor tweaks and bug fixes.

Known Game Issues:

[SWITCH] Online pairing may fail when resuming from sleep / sleep mode. If you find this, restart the application.

[SWITCH] When putting Nintendo Switch into sleep mode while playing TRAVEL MODE and EFFECT MODES and resuming from sleep mode, in certain cases, your scores will not register on the leaderboard. Although it has been partially improved in this patch, you may still encounter sleep-related issues. We continue to work on new improvements as a high priority.

[PS4/PS5, XB1/XSX] Leaving the game in the multiplayer menu when suspending / putting your system into sleep / rest mode may (if your network connection is interrupted at any time) return a network error when trying to access the leaderboards or matchmaking in ranked matches. Restart the game to fix this problem.

[SWITCH] In TRAVEL MODE, the frame rate can drop severely in certain stages (for example, YIN and YANG) at the beginning of the stage. (This will be fixed in the next patch.)

Other:

[SWITCH] Changing the Nintendo Switch system clock to a future time and posting scores in online multiplayer and then resetting it could prevent you from updating scores in online multiplayer. Do not change the system clock when playing online multiplayer.


Have you already downloaded the latest update for Tetris Effect: Connected on Switch? Do you notice anything else? Comment below.



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