The 5th update of CoD Warzone in a week changes again 26 weapon patch notes

Call of Duty: Warzone continues to work on its weapons meta and released a new update on the evening of December 15th. Overall, the patch changes the basic values ​​of 26 weapons and also tweaks a few popular attachments. MeinMMO has the complete patch notes in German.

The essentials in brief:

  • About a week ago the Pacific update of CoD Warzone went online, with a new map and almost 40 new weapons
  • Along with the map update, there were already 5 patches that adapted many of the new Vanguard weapons, but also revised old meta weapons
  • With the latest update, more than 20 weapons have been changed again

CoD Warzone: Update vom 15.12. – Patch Notes

When is the update coming? The patch is already online.

How big is the update? You need little or no download. On the Xbox and PlayStation consoles, it’s just an in-game update with no download.

What changes have there been? At this point we show you all the adjustments without weapon changes. Here you come directly to the balance changes.

  • Changes to loot on caldera
    • Boden-Loot
    • Chests-Loot
    • Mission loot
  • Bugfixes
    • Fixed more problematic areas with collision problems on the caldera
    • Missing or incorrect images of store bundles have been fixed
    • Broken texts in the social menu have been revised
    • The high twitch resistance of the “focus” extra of the Kar 98k from CoD MW has been fixed
    • The Type 99 can no longer land one-shot kills with hits on the chest
    • Submachine gun Owen and PPSh may cause more damage than planned

Update changes tons of weapons – All balance changes

To begin with, the Warzone makers explain unclear terms around the recoil in the game:

  • Recoil Adjustment
    • The recoil pattern has changed
  • Recoil Deviation
    • Value determined by chance in the recoil pattern (bloom effect)
  • Recoil increase, decrease

In the run-up, there were always misunderstandings in connection with recoil changes, which should be cleared up by defining the terms.

Now let’s take a look at the weapon customizations. We sort the changes into “Buffs” and “Nerfs”:

  • STG44 – Nerf
  • BAR – Nerf
  • Robot – Nerft
    • Recoil significantly increased
  • Cooper Karabiner – Nerf
    • First damage area reduced from 1,350 to 1,200 inches
    • Neck multiplier decreased to 1.2 from 1.3
    • Belly multiplier decreased from 1.1 to 1.0
    • Slightly increased recoil
  • Klauser – Nerf
    • Neck multiplier decreased to 1.2 from 1.5
  • Submachine gun (handgun) – Nerf
    • First damage area reduced from 225 to 215 inches
    • Second damage area reduced from 600 to 450 inches
  • RATT – Nerf
    • Neck multiplier decreased to 1.2 from 1.5
  • Kipplauf – Nerf
    • Neck multiplier decreased to 1.2 from 1.5
  • MG82 (Cold War) – Nerf
    • Recoil deviation increased
  • MG42 – Nerf
    • Sight speed reduced by 9%
    • Reinforced recoil
  • G-43 – Nerve
  • Combat shotgun – Nerf
    • First damage area reduced from 150 to 140 inches
    • Second damage area reduced from 240 to 220 inches
  • Gracey Automatic – Nerf
    • Second damage area reduced to 20 from 22
    • Damage third damage area reduced 18 to 14
    • First damage area reduced from 160 to 140 inches
    • Second damage area reduced from 325 to 300 inches
  • Owen submachine gun – Nerf
  • PPSh-41 (Vanguard) – Nerf
  • Sten – Nerf
    • Recoil adjustment
    • Sight speed reduced by 10%
  • MP40 – Nerf
  • M1912 – Nerf
    • Recoil adjustment
    • Movement speed reduced by 1.25%
    • Movement speed in the visor reduced by 4%

Here is the slightly shorter list of the buffs:

  • Kar 98k (CoD MW) – Buff
    • Twitch resistance increased by 19%
  • Kar 98k (Vanguard) – Buff
    • Twitch resistance increased by 19%
  • Swiss K31 – Buff
    • Twitch resistance increased by 19%
  • Typ 99 – Buff
    • Maximum base damage increased from 92 to 96
    • Minimum base damage increased from 72 to 82
    • Neck multiplier decreased from 2 to 1.7
  • Dreiliniengewehr – Buff
    • Maximum base damage increased from 92 to 95
    • Minimum base damage increased from 75 to 78
    • Neck multiplier decreased from 2 to 1.5
    • Belly multiplier decreased from 1.1 to 1.06
    • Upper Limb multiplier decreased from 1.1 to 1.0
    • Sight speed increased by 16.6%
  • Gorenko anti-tank rifle – Buff
    • Minimum base damage reduced from 108 to 102
    • First damage area increased from 2,048 to 4,096 inches (approx. 104 m)
    • Neck multiplier decreased from 2.0 to 1.8
    • Ball speed increased by 22%
  • Einhorn – Buff
    • First damage area increased from 140 to 160 inches
    • Second damage area reduced from 230 to 220 inches

There are also a few adjustments to the essays:

  • Drop barrel: M15 shotshell – Nerf
    • First damage area reduced from 197 to 180 inches
    • Maximum base damage reduced to 18 from 25
    • Second damage area reduced from 315 to 278 inches
    • Second damage area reduced to 14 from 15
  • “Quiet” weapon extra – Nerf
    • Hipfire movement multiplier decreased to 4% from 5.5%
    • Sight movement multiplier decreased to 3.5% from 4%
  • Three Line Rifle: Quick Load Magazine – Buff
    • Ball capacity increased to 5 from 3
  • Kar 98k (Vanguard): Quick Charge Magazine – Buff
    • Ball capacity increased to 5 from 3

That’s all the tweaks to the latest Call of Duty: Warzone update. If you want to take a look at the English patch notes yourself, you can find them here (via ravensoftware.com).

The weapon meta of the Warzone is not resting for the time being and the developers are continuing to work on eliminating overpowered options and overpowered mechanics in the game.

If you want to see a summary of the changes since the start of Season 1, take a look at our list of the best weapons from Warzone. As soon as the dust settles a bit, we will give you the best options and alternatives in the weapon meta.

Reference-mein-mmo.de