Days Gone 2 should have drastically improved gameplay – Director talks about discarded sequel

Days Gone 2 should continue to focus on Deacon and Sarah in the story.
Days Gone 2 should continue to focus on Deacon and Sarah in the story.

Days Gone 2 will not exist, the sequel to the open world game by Sony Bend did not get the green light. In a detailed interview, the director explains where the problems were with the first part, which gameplay decisions he regrets and, above all, what a second part would have done differently and better.

Days Gone 2 would have finally let Deacon swim again

This is what it’s about: Days Gone is an open world game that mixes zombie apocalypse with biker action. However, the game had to struggle with technical problems at the launch and therefore has a rather mixed reputation due to some design decisions. Much to the director’s regret, a sequel never turned into anything, even though it sold well:

Days Gone Developer Says: We were made to feel it was a huge disappointment

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Days Gone Developer Says: ‘We were made to feel it was a huge disappointment’

How Days Gone 2 would have been: For a second part it was planned to build on the ideas of the first game and to improve a lot. Or, as described in an interview with Director Jeff Ross FTW puts it: “We have to be able to crawl before we can walk and walk before we can walk.” As a comparison, he cites Batman: Arkham Asylum and Uncharted, whose successors also improved a lot.

In Days Gone 2 Deacon and Sarah should have been the focus and many mechanics should have been retained, but at the same time improved, including the motorcycle:

  • Deacon and Sarah: The relationship between the protagonist and his wife would have remained in focus.
  • Gameplay improvements: With the help of the evaluation of data from the players, the gameplay should be improved.
  • More dynamic game world: Wolves should have hunted more comprehensibly, bears could have rummaged through rubbish and humans and animals should generally move through the game world in a more differentiated, understandable, dynamic and with more variations.
  • To swim: Deacon should finally get rid of his fear of water in the second part and would at least have been able to swim again.

Here you can watch a trailer for Days Gone again:

Days Gone: New trailer for the PC version sets the mood for the zombie end times




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Days Gone: New trailer for the PC version sets the mood for the zombie end times

More on the subject:

The entire interview with FTW reads extremely interesting and illuminating. For example, we learn a lot of things that, according to the Game Director of Days Gone, only ended up in the game because there was no other way (for reasons of cost, for example). Such as the lack of swimming or the unpopular stealth sections towards the end of the game. Some missions and story processes are probably only contained in their final form in Days Gone, because the voice acting and motion capturing were completed so early in the course of development.

How do you like the ideas for the never-coming Days Gone 2? What kind of sequel would you have wished for?

Reference-www.gamepro.de