Saying “good game” too many times in Final Fantasy XIV PvP will get you banned

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PvP in Final Fantasy XIV is currently enjoying a huge surge in popularity, but there are also problems. The boss of the MMORPG, Naoki Yoshida, warns players against malicious behavior and threatens bans.

The situation in brief:

  • Patch 6.1 in early April brought major overhauls to PvP in FFXIV, as well as the new competitive mode, Crystalline Conflict.
  • This caused a big spike in activity in the game’s PvP hub. The new mode has been praised for its fast-paced fun, attracting even grouches who previously hated PvP.
  • However, the first problems quickly became apparent. Besides the questionable balance of jobs like samurai or warrior, there was a wave of griefing during matches.
  • Players gave up and stood by or got themselves killed. Others spammed what were supposed to be friendly text commands like “good game” or “well done” all the time, but were obviously meant to be sarcastic when the group was losing.

Now the boss of the MMORPG, Naoki Yoshida, comments on the behavior and warns players that they should refrain from such behavior.

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Yoshida says: In a blog post the head of the MMORPG turns to the community with a request to refrain from griefing behavior. Since the launch of the new patch, there has been an “unprecedented amount” of reports of bad behavior in PvP, according to Yoshida. A warning is now issued against this.

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Players who behave “uncooperatively” in matches or who intentionally lose matches must expect penalties. The same goes for players spamming quick chat messages like “Well done”, “Good game” or “Thank you” all the time during matches.

Chat is disabled in Crystalline Conflict competitive mode. So players can only communicate via such quick chat commands and markers. It was now common for these commands to be used in a sarcastic sense of griefing during matches, such as when a team was losing.

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According to Yoshida, it’s not just spamming sarcastic “good game” commands that are punishable, but spamming of any kind in PvP. This also applies to:

  • Setting off fireworks while standing on an opponent’s corpse
  • Generally spamming an emot over a corpse (similar to teabagging)
  • Direct verbal attacks on other players via chat outside of matches
  • Attacks on other players outside of the game, such as on social media

Yoshida adds that this list is far from exhaustive and each reported case is reviewed by the Game Masters on an individual basis.

There will be these penalties: When such a report is received by the team, the chat logs are first checked to confirm the behavior. The punishment for the violation will be between 3 and 20 days suspension depending on the maliciousness of the behavior.

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If there are repeated violations and reports, a permanent suspension of the account is also possible.

Griefers aren’t the only problem with PvP

There are also these problems: In addition to griefing, cheating is emerging as a major problem. Already in the first week, players reported matches in which their opponents were immune to CC effects or Use speed hacks.

Screenshots from Discords, in which such mods and hacks are distributed, are also circulating on social media and YouTube, causing annoyance among players.

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Besides CC immunity and speed hacks, the PvP mods also allow for a lot of auto-play. These include, for example:

  • Automatically perform limit breaks against targets that can be killed instantly
  • Automatically cast shields when becoming a focus target
  • Display of the range of other players
  • Display of players targeting you
  • Automatically interrupting other players’ limit breaks
  • Stealing kills from other players

The screenshot in the tweet is just a few adjustments to the existing addons and mods, just the tip of the iceberg.

Yoshida has spoken out against anti-cheats for his MMORPG in the past, as he finds them too aggressive and intrusive. These include, for example, Valorant’s anti-cheat, which players have actively protested against.

So it remains to be seen how the dev team will handle the cheater situation in Crystalline Conflict. However, the previous competitive mode, FEAST, was notorious for cheating and win-trading for years.

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The latest patch 6.11, which went online on April 26th, brought with it various balance adjustments for PvP. The strong classes warrior, samurai and red mage received some nerfs, while others were buffed.

In addition, an Ultimate Raid went online for the first time in over 2 years.

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