WoW: screwed up 10 times! These WoW bosses deserved more
World of Warcraft features dozens of interesting characters with rich backstories dating back to Warcraft 3. Over the years, the villains from Warcraft books and Warcraft games have of course also been implemented in Blizzard’s online role-playing game. Many super important figures from the lore are neglected or don’t get a worthy farewell. The best example in the current Shadowlands expansion is Arthas Menethil.
Many glorious, powerful Waracraft characters stand around like nobody in some dungeon without their true power or importance in the Warcraft universe being appreciated. Other examples of this are the Old God N’Zoth or Queen Azshara, who at least appeared as the final boss of a raid and, in the case of Azshara, also got an epic boss fight. Sure, N’Zoth and Azshara might even have deserved their own expansion, but many key Warcraft characters are even worse off.
10 Warcraft Characters Who Deserve More
In our list, let’s take a look at ten Warcraft villains whose potential Blizzard has either completely wasted in WoW, or whose boss fight didn’t do their character justice.
Many WoW fans probably already know the giant beetle from Warcraft 3: The Frozen Throne. The Nerubian King was resurrected as the Undead Crypt Lord by the then Lich King Ner’zhul, and led the undead in the final battle against his own people. Anub’arak later repelled Illidan’s forces and helped Arthas gain the Frozen Throne, making Arthas the new Lich King. So Anub’arak is an important character in the lore and super powerful. As a player, however, you don’t notice much of this in WoW.
The overpowering Nerubian king is sent to the boards by us in the five-player dungeon Azjol-Nerub. Half of the time he buries himself in the ground … Later he gets an appearance as a raid boss, but in the then very unpopular raid Trial of the Crusader. There, too, we fight him in a small, very unspectacular area. The Anub’arak really didn’t deserve this.
Ner’zhul is the prime example of this list of shitty WoW characters. The orc is not only known for having resurrected Anub’arak. His actions are among the most pivotal in all of Warcraft history. Teacher to none other than Gul’dan, he sparked conflict between the orcs and draenei on Draenor, opened a series of unstable portals into Azeroth, and in the process destroyed the planet we’ve known as Outland.
Kil’jaeden poured his soul into the sword and armor that would later be worn by the Lich King Arthas Menethil. You really can’t get much more involved in the most important events of Warcraft history.
Instead of giving such an important character a proper role in WoW, Ner’zhul was packed into the five-player dungeon Shadowmoon Tomb in the Warlords of Draenor time travel expansion. In a rather unspectacular fight, he is defeated by every group that comes along and does not appear again later. That concludes Ner’zhul for us personally the character in WoW where the developers have wasted the most potential.
Malygos was the leader of the blue dragonflight and the aspect of magic. He wanted to seize all magic from Azeroth so that mortals could no longer manipulate it. Commissioned by Alexstrasza, the heroes of Azeroth defeat the dragon in The Eye of Eternity raid, where Malygos is the only boss.
Actually a cool story and a worthy raid for the Dragon Aspect. But through the fight itself, WoW players will remember it rather negatively.
Most of the time you’re busy shooting Malygo’s minions off flying discs. In the final phase, players must move on the back of a dragon and only have a few action buttons at their disposal. Instead of remembering how cool and powerful the Magic Dragon was, most players stuck with Malygos’ hated boss mechanics.
“Oh yeah, Loken. That final boss of um, what’s the name of the dungeon again?” That’s how, or something like that, Loken is remembered by most WoW players. He met a similar fate as Ner’zhu. He was commissioned by the Pantheon to be the Supreme Guardian of Azeroth. He led the storm giants, earth giants, and the guardians Freya, Hodir, Mimiron, and Tyr, as well as his brother Thorim, the watch over Yogg-Saron.
With the help of the Soulforge and Ulduar, he created the iron dwarves, iron giants, and iron vyrkul who waged war against the earthen and watched over the conquered Ulduar. That all sounds pretty important, and it is. Instead of a worthy in-game backstory and maybe a spot as a raid boss, all he got was a spot in a dungeon. Lame!
Yes, Deathwing has been given more than enough respect and has even been given two final boss fights in the Cataclysm expansion. However, the great angry dragon is a Prime example of how to screw up an epic character with a ridiculous boss fight.
With Deathwing’s back, the developers tried to imagine what it would be like to fight on the back of a boss. In the end, the whole thing didn’t look as epic as the developers had imagined, to say the least. After the fight on the beast’s back, Deathwing fell into the water and used his claws to claw at a few cliffs to keep from slipping into the Maelstrom. Again, this scenario must have sounded incredibly cool in the minds of the developers.