The Quarry Preview | GamersGlobal.de

The Quarry Preview |  GamersGlobal.de

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Supermassive Games remains true to the formula established since Until Dawn in The Quarry. Are the Brits preparing to top their previous work with The Quarry?

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With the cinematic Until Dawn (In the test, rating 7.5) the studio Supermassive Games from Guildford became well-known and has since released three other, somewhat shorter games of a similar design under the banner The Dark Pictures Anthology. This summer will follow The Quarry a new prank with a slightly longer running time – an ambiguous name, which on the one hand refers to the quarry Hackett’s Quarry, where the summer camp, which is the setting of the story, is located. On the other hand, Quarry also refers to the prey in the hunting context.

In the title, a group of seven teenagers who worked as caregivers at summer camp stay one night after everyone else has gone home. Supposedly their bus is broken, in truth the high-spirited but simply knitted Jacob removed a component from the vehicle, because otherwise his holiday romance Emma would part ways. She had previously made it clear that the affair between the two would end with the summer, but Jacob wants to change her mind. When camp leader Chris leaves in his car to organize a new vehicle, he clearly warns the group not to leave the hut. Of course they do, and their lives are in danger. Publisher 2K pre-shared a PC version of The Quarry to GamersGlobal in which I was able to play part of the second and third chapters.

Various actors have been hired for The Quarry to bring the cast to life. Underneath the out scream known David Arquette as Camp Overseer Chris.

False security

In terms of play, everything is the same: I explore the environment a little with the respective playable character, make A-or-B decisions in dialogues and at interfaces and try not to fail in quick-time events. Early on, Jacob and the reticent Nick have a shooting range duel over a pack of Peanut Butter Butter Pops, which is no longer in production. In the role of Nick, I aim and pull the trigger myself. So there are limited shot passages like the last one developed by Supermassive Games House of Ashes (in the test, grade 7.5). Jacob disqualifies himself for waving around with the loaded gun, while Referee Kaitlyn emerges as the true marksman of the three.

The excerpt from the game initially remains inconspicuous: the young people sit together in the evening, drink around the campfire and play truth or dare. No matter what I do beforehand, the motherly Kaitlyn shows a manipulative side and tells Emma to kiss Jacob or Nick. She demonstratively does the latter, whereupon Jacob runs off to the boathouse on the lake and Abigail (played by modern family-Star Ariel Winter) storms into the forest. Meanwhile, the scene is watched disapprovingly by armed men from afar who, in an earlier scene, have put up a crude sign that reads “hunting season.” This is how Chapter 2 ends.

After that, an elderly lady with a fondness for human skulls for interior decoration speaks to me as the player and interprets the Hanged Man’s tarot card. When I ask her for further insights, I get a blurred vision of one of the youths stepping into a noose and hanging upside down as an unknown man walks towards him. The corresponding tarot card was already unlocked at the beginning of the demo. With Abi and Jacob I find another card in the next few scenes, which appears at certain points in the foreground and is then collected by pressing a button (not by the character, the card dissolves).

Wandering around in the undergrowth with Abigail at the start of Chapter 3 proved frustrating. The fact that you can hardly see anything fits the mood when you get lost in the forest in the dark (does Abi actually not have a smartphone to replace a flashlight?). However, I had to go to a certain unmarked point for the next sequence to trigger and I had to turn up the brightness because otherwise I didn’t get a good sense of where I was going. But I don’t want to rule out that my computer and my TV weren’t optimally adjusted to each other.

The laconic Ryan made me smile with many a saying. He describes himself as open-minded, which means he believes a little in the local legend of the Hackett Quarry witch.

It is getting serious

Nick calls for Abi and no matter how I react: they both find each other. Their togetherness (either talking or kissing, depending on my choices) is interrupted by a growl. Then a creature lunges at Nick (I don’t want to anticipate too much about the monster at this point, of course). Someone shoots the creature off-screen, then I can decide whether I help him with Abi or just run away. But even after trying to help, she runs. On the first run, I got through the escape just fine aside from a Quicktime mishap. The second time I climbed a tree on purpose, which seems like a pretty idiotic plan to me. But the climbing section only ends in a fall and, despite the certainly painful fall, ends in the same course of the scene as if I had just kept running instead. After that I have to hold down a button to make the girl hold her breath until the creature is gone. Out of curiosity, I hold on even after that and in fact Abi waits too long and the monster comes back and tears the flesh from her bones. For some reason, however, the being lets go of her and she sprints to safety.

Sudden braking and a cut to Jacob crying at the boathouse. Emma joins in and after some teen drama, they bathe in the lake. As the youth stands back on the pier, he hears Abigail screaming from the woods. If I decide to run into the forest, the scene ends here, I don’t experience how it continues in the demo. If, on the other hand, I dive into the lake because Jacob lost the part he had removed from the bus while bathing, the boy discovers a floating body at the bottom of the lake. As a player, I got to see them in a camera pan during the bathing scene. If Jacob finds them now, the information is noted in the inventory. Similarly, I was able to take a photo with Kaitlyn at the beginning. But only when I take a picture of a hut on the other side of the lake is the information noted that there is a light on in the supposedly abandoned building and Kaitlyn automatically shows the picture of it to other characters in a later scene.

Finally, Abi comes back to the campfire out of breath and stammers about the danger in the forest. Although Kaitlyn excelled at the shooting range, she now wants to tend to the injured woman and forces the shotgun on the previously rather relaxed Ryan. In both rounds I then botched the selection of the right routes and the quick time events in order to get to Nick quickly. So all I hear again is that shots are fired. As a bush shakes in front of me, Ryan gets his gun ready. But whether I pull the trigger or not doesn’t seem to make a difference. In both cases, a blood-covered Nick staggers out of the undergrowth. Ryan supports him and brings him back to the campfire, whereupon the preview version ends.

Author: Hagen Gehritz (GamersGlobal)

Opinion: Hagen Gehritz

From the cast on actors irritates me personally just Ariel Winters out of Modern Family, the also very recognizable captured became. General is the graphic in The Quarry once again better as in the last titles of the studio. Otherwise draw Supermassive Games their usual Boots through. In the demo became once again multicoloured all sorts horror motifs mixed up thrown: Here the Legend the witch of hackett quarry, there monsters and then ominous hunters in the Forest. Also one figurethe between chapters to the player speaksmust not be missing again.

A German synchro was already present, indeed Handle I rather to the english soundtrack. What I to say can: The characters was in earlier To play of the studio beautiful worse written. I found the nonsense between the youth quite fununtil the monster the loose mood killed.

friends of movie games be able itself on entertaining creepy nonsense included multiplayer mode be happy. However, what I played in the preview version looked exactly like what I expected based on the last titles – new impetus is missing. So apart from the movie mode, with which you set certain parameters and then passively follow the action as a movie. However, making the game elements optional elements is not an attractive innovation for me.

THE QUARRY

Preliminary pros & cons

  • Very handsome environments and models
  • Decisions have (sometimes large, sometimes small) influence on the course of the game
  • Sympathetic teasing of the characters
  • Apparently no new impulses in terms of gameplay, story structure or character drawing
  • It seemed illogical how a character escaped the monster alive despite failing the hide QTE

Current assessment

Supermassive games conjure up a nice summer camp on the screen, not only have annoying characters to offer in The Quarry and decisions change the course of the story again. But one could get the feeling that the British studio has already presented this film game in a similar way.

SATISFACTORY

Current status

  • The Quarry already has gold status

Reference-www.gamersglobal.de