Valorant improves annoying map rotation due to feedback

Valorant improves annoying map rotation due to feedback

A real annoyance was doing around as time went on Valorant on. And no, we’re not talking about her today Toxic Community, who lashes out at lightning speed in the event of the smallest discrepancy in a ranking list match and is often tempted to make mentally hurtful and damaging statements. This is a topic for one other item and a real problem, which is why major YouTubers like IShowSpeed have been completely banned from Riot Games in the past.

From there, however, there are many starting points where Riot Games basically needs to improve. Be it a better one reporting system in hate speech, the fight against smurfs or the questionable one Map selection.

Valorant: The map rotation issue

The frustration that many players have runs pretty deep on a particular issue, and that’s the fact that Valorant is with a randomly generated card pool works that cannot be influenced directly.

This is not in the interest of the community and they still have to follow the rules of Riot Games. Desired maps play no role here, the maps are set in front.

Since the launch, however, there have been various adjustments and still there are around 67% according to the survey of players still dissatisfied with the map rotation.

The problem is, that the same maps over and over reappear. Sometimes comes to example three times the same card in a row and that shouldn’t really be the case.

Riot Games is working on a solution

Riot Games’ Brian Chang wrote in a blog post that random card selection doesn’t deal with “bad luck” — an unfortunate scenario where someone always draws the same card.

However, it now seems like Riot has thought of something. Valorant patch 4.04 hides a remarkable entry:

“Instead of making the map selection randomly generated, we’ve opted for a deterministic selection that always picks the map that minimizes streaks.”

This means that if a card has previously been drawn too often, it will first be drawn completely from the selection pool away. This means that, conversely, the map that everyone in the lobby saw least often is played.

New map rotation almost completely eliminates 3x repeats. © Riot Games

According to Brian Chang, this would already have since April 2022 led to success.

“The percentage of players experiencing the same map three times in a row is now down to 0.06% (1 in about 1700 players).

It remains exciting to see what the numbers will look like in May 2022 and whether more is happening here. But either way, it’s commendable that Riot Games is at least tackling the problem – even if it took a while and many are still getting one want choice.

Reference-www.playcentral.de