Street Fighter 6: Game scenes, info & pictures en masse

Screenshot - Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

That’s it: Capcom dropped the bombshell at yesterday’s State of Play: We have strong gameplay scenes, lots of information and lots of pictures for Street Fighter 6 for you.

Are you ready for really big SF6 news? Go ahead: Part 6 will be released in 2023 for PC, PS4, PS5, Xbox One and Xbox Series X/S. The Klopper is developed by the in-house RE Engine, which has fueled Capcom’s premium titles since Resident Evil 7. The game features, of course, arcade mode, online matches, local versus fights and a training dojo. Plus, two new modes that Capcom says are “elemental”: World Tour and Battle Hub. The World Tour looks like the long dreamed final fight within Street Fighter. Capcom calls it a”immersive single-player story mode that takes fighting games to a new level and allows you to leave your own legacy in Street Fighter 6 with your player avatar.“Sounds great and in the best case scenario it could of course become a kind of Shenmue. Or crash like various street brawler modes that the Tekken series has already tried.

According to Capcom information, the Battle Hub – which was teased at the end of the trailer – is not just “an arena for online matches, but will also introduce new and unique opportunities for combat and communicationBefore we move on to the information about the combat system, characters and controls, here’s a bunch of chic pictures, you can find the gameplay trailer for Street Fighter 6 at the bottom.

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

Screenshot – Street Fighter 6 (PC, PS4, PlayStation5, One, XboxSeriesX)

What do we still have? A squad of confirmed characters. Fan-favorites Ryu and Chun-Li return; they are joined by Luke from Part 5, who will probably play a more important role in the new game. The quartet shown so far completes Jamie, who (O-Ton Capcom) “puts his own stamp on the game when he starts with his unpredictable movements – similar to boxing when drunk – and for example breakdances at his best or downs a drink on ex to unleash his ki.” In short: a Drunken Master.

Capcom tells us a few more moves from Street Fighter 6:

  • Hatch: DDT – a powerful throw triggered after the first hit by an Overdrive (OD) “Flash Knuckle”. Handy if you’re looking for extra damage because it’s guaranteed.
  • Hatch: Fatal Shot – fires an additional shockwave after an OD sand blast for increased damage after projectile switching.
  • Jamie: The Devil Inside – Jamie takes a sip of his Ki-unleashing drink to increase his drunkenness; higher levels unlock additional moves.
  • Jamie: Luminous Dive Kick (Drunkenness 1+) – when jumping forward, Jamie stretches out one leg and quickly drops to the ground. Very handy as a surprise attack or to shorten the distance.
  • ryu: Hashogeki – Ryu focuses ki in his palms and shoots it forward a short distance; useful as a follow-up attack after chains and combos.
  • ryu: Denjin Charge – Ryu envelops his fists in the power of nothing, which amplifies his special moves like Hadoken and Hashogeki.
  • Chun Li: Tensho Kicks – Chun-Li rises into the air in a flurry of kicks; useful for parrying an opponent’s jump attack or for completing combos.
  • Chun Li: Serenity Stream – Chun-Li transitions into a low, immobile fighting stance. In this stance, Chun-Li’s basic attack buttons switch.

The Japanese also explain new/improved combat mechanics:

  • Drive, a meter that you need to use wisely and that gives you tons of creative options. You can use the Drive meter to trigger five different techniques to effortlessly improve attack or defense.
  • A Drive Impact is a powerful blow that can absorb an opponent’s attack and cause them to slam into a wall.
  • use the Drive Parryto deflect your opponent’s attack and fill up your momentum meter. Switches from a drive parry or normal attack into one drive rushto quickly approach your opponent.
  • Overdrive Arts are similar to the EX moves from previous games that you can use to charge up your special moves.
  • Puts drive reversal to counterattack and escape from sticky situations.

And there are also two options for directing the battle:

  • classic control type: As old hands know him and where you have six buttons to make your entries.
  • modern control type: It simplifies typing when a special move can be performed by just pressing the “Special Move” button along with a directional button. Perfect for new games or those who have found classic command input difficult in the past.

Do we think it’s good that noisy special moves will be even easier to make in the future? Such simplifications are of course often viewed critically by old warhorses – they fear a dilution of the demanding gaming experience. On the other hand: Some arc system brawlers have that too, and still have a lot of depth.

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Last but not least, Capcom touts its new real-time comment system: “We’re finally able to announce a new feature that gives you the hype of competitive matches without actually being one. Curtain up on real-time commentary. We’re working with well-known commentators from the fight game community and other familiar faces together and bring their voices directly into the game! Jump into a match and as the battle progresses, you’ll hear them commenting on what’s happening on screen just like in a real tournament. Along with the added excitement, this feature also provides easy-to-understand gameplay explanations. This will help all Street Fighter newcomers to better grasp the mechanics so they can make even better use of them in future fights!Real-time commentary supports subtitles in 13 languages ​​for greater accessibility.The first legendary commentators to feature in this feature are Vicious and Aru! The rest of the cast will be announced later.”

One more question: how do you like it?


Reference-www.4players.de