Raytracing for N64 games: Modder presents his project in the video

Nintendo Switch Online: 60Hz versions of the N64 classics confirmed for subscribers (1)

For a few years there has been ray tracing already impressive lighting effects in some modern games. However, modder DaríoSamo has set itself the task of equipping real classics with the feature. The hobby developer provided a first example a year ago with a raytracing version of Super Mario 64, which could be emulated via the PC. But now others should too N64 games be optically improved.

Standalone raytracing mod in development

DaríoSamo announced via Twitter that his ray tracing work on Super Mario 64 is now in a Plugin for emulators is implemented. In this way, other N64 titles are also equipped with better lighting effects – without this feature having to be configured individually for each game. According to the developer are also 60 FPS updates possible for titles whose frame rate has always been limited. However, not all games benefit from the mod.


In order to enable the ray tracing function, the respective N64 title must have a specified light source have, which serves as the point of origin for the effects. For example, Super Mario 64 also lacked a light source, so it had to be manually placed in the classic by DaríoSamo. A recent video shows some N64 games that probably support the mod without any problems. Ocarina of Time, Kirby 64 or Snowboard kids are just a few examples.



Reference-www.pcgames.de