WoW: Undocumented changes massively weaken BiS-Tank-Trinket
In addition to the well-documented changes in the form of hotfixes and patches, the WoW developers also regularly adjust smaller things without communicating this in detail. With such an “undocumented change” the developers have now nerfed one of the last good tank gems.
Trinkets have a significant impact on your character’s performance. They are significantly more important than most other slots. In addition, the large selection of trinkets gives you the opportunity to tailor them to your personal playstyle. While DpS styles of play can choose from countless more or less good gems, things are different with tanks. The front fighters have hardly any useful trinkets at their disposal. And one of the few really good items has now been secretly nerfed quietly.
It is about the Code of the First Technique. You can loot the trinket from So’azmi in the first part of Tazavesh and it is considered extremely strong primarily in Mythic Plus dungeons. Because not only does it absorb a lot of damage, it also deals a lot of it at the same time. Where other Absorb trinkets cap the total amount of damage absorbed, the Codex caps it per hit. When opponents hit fast and hard (e.g. in mythical dungeons), the codex is extremely strong.
In addition, the gem had some interactions that dungeon players were only too happy to take advantage of. The trinket also reflected “Friendly Fire” in the direction of opponents – even through walls. This made “creative pulling” possible in the dungeons, which the top players in particular used in rows. This no longer works.
Undocumented changes to the codex of the first technique
- Adjusted the tooltip to show the correct amount of max damage absorbable per hit.
- Of the Code of the First Technique no longer reflects damage from squadrons or friendly fire like Surging maneuvers. Other sources that were often used to pull through walls no longer work either.
- Maximum absorption is now reduced and is only altered by Versatility and healing altering mods.
The developers have partially taken back the latter with the latest hotfixes. The amount the trinket can absorb per hit remains reduced, but now scales with item level again. This was not the case for a short time, which would have rendered the trinket almost useless. But even just reducing the amount of absorb is enough to almost halve the effectiveness at high levels or in raids – even with the return of scaling through the item level.
The omission of the reflection of the “friendly fire”, on the other hand, is likely to be received with mixed feelings. Many players who enjoy this “feature” will be happy because now the strange pulls where mobs suddenly came running through the wall or from somewhere towards them will stop. Other players, especially high-level M+ players, will surely mourn this. After all, another opportunity to gain an advantage through small tricks is lost. It is not for nothing that this technology was used with pleasure at the past MDI.
Reference-www.buffed.de