Starfield supposed to have 1,000 planets? Lower your expectations
Starfield was the big highlight of the Xbox & Bethesda Digital Showcase 2022: Finally there were gameplay insights into the new sci-fi RPG from the creators of Fallout and Skyrim, which was announced in 2018. The scenes shown were full of fantastic content: Improved base building compared to Fallout 4. Significantly more chic graphics than Fallout 76. Freely adaptable spaceships, which are then used in space battles. And according to Todd Howard, the master presenter himself, more than 1,000 planets in over 100 systems for us to explore. The latter has caused much debate. No wonder, because many know what that means.
1,000 planets? That’s gonna be a lot of recycling at Starfield
Of course, the largest team in Bethesda history is working on Starfield, but let’s be realistic. In order to make hundreds of planets really different, Starfield would probably have to be in development for another ten years. It is more likely that these areas (they won’t be complete celestial bodies) will be generated automatically again and then adjusted by hand with a few details by developers. The previous Bethesda games were designed in a similar way, which also provided the well-known “environmental storytelling” in areas – for example with the remains of previous residents, broken barricades or creepy diary entries.
Not everything has to be done by hand – let’s be realistic
And you know what? That’s not bad either. As long as you know what you’re getting yourself into. Starfield will have a couple of planets that really need polishing. But many, many others may just be for resource gathering after all, with a few hand-placed outposts that you’ll likely see elsewhere. Keywords: Mass Effect 1. There were also many planets to explore there, but they were only sparsely designed (though Starfield will be a much larger and more modern game, no question).
People (gamers in this case) just tend to get lost in wishful thinking and end up being disappointed when Starfield’s areas quickly start to repeat themselves. Then at the end it says that Todd duped them when he simply announced 1,000 planets.
help settlements? Oh god, is there Preston 2.0?!
Hopefully the developers have learned since Fallout 4 not to make the automatically designed quests (Another settlement needs your help!) so terribly repetitive. But here too: I keep my expectations low, after all, the hard-working minds at Bethesda want to deliver a fun gaming experience, but also don’t want to have to tinker with myriads of quests for the many planets.
Anyway, I’m really looking forward to Starfield, despite the assumption that zones will be repeated. 600 hours that I’ve put into Fallout 4 probably mean that I don’t find repetitive content that bad. But how do you see it? Do you still think the idea of 1,000 planets is cool? How does your Starfield hype meter look now? Tell us in the comment section!
Reference-www.buffed.de