Chris Esaki, creative director of Forza Motorsport, has emphasized that ray tracing in the racing game is not intended to “mislead” anyone.
“Ray tracing is here,” he emphasizes. “It’s on the track and most importantly, it’s real-time gameplay.”
Chic effects while driving
“I really want to get this straight: when we say ‘on the track’ it doesn’t mean it’s only seen in the replays or only in photo mode on the track.”
A little nod to Polyphony Digital’s Gran Turismo 7? There you don’t have ray tracing in the normal course of the game, but only in repetitions.
More Forza Motorsport news:
“We’re not trying to mislead you here. When you’re racing and playing the game, ray tracing is enabled. We want to be very clear about that.”
“When you play it, there’s a level of immersion that can be subtle at times, but there’s one thing that really pulls you into the graphics and the experience like we’ve never had before. It looks amazing: it looks photorealistic, it looks immersive and you get that in the gameplay – I want to make that very clear.”
Ray tracing in Forza Motorsport appears to include both reflections and ambient occlusion, although Esaki clarifies that the Xbox Showcase footage uses full global illumination. This is the case in some “non-gameplay sequences”.
Forza Motorsport will be released in Spring 2023 for Xbox Series X/S and PC.