As a fan of unusual story games, As Dusk Falls is already a must for me on the Xbox.

As a fan of unusual story games, As Dusk Falls is already a must for me on the Xbox.

There are genres that are immediately associated with hardware. For example, I would use the switch for jump’n’runs, the mouse for point and click and the Xbox for FPS. But putting an interactive drama on Xbox would not necessarily be my first choice. But that’s how the developers from Interior/Night and Xbox Game Studios decided. They presented their joint game as part of the Xbox and Bethesda Showcase: an unusual color filter, a familiar setting and an unexpected combination of hardware and software.

But that doesn’t mean that such combinations don’t work, on the contrary: If well-established teams try new combinations, something terribly interesting often comes out of it. At least that’s what I found with As Dusk Falls after the first two chapters. I could see the drama that happened on July 19, 2022 appears, already alluding to it and I think a lot of things went surprisingly right. Even if the style of the game doesn’t exactly invite you to play at first glance.

We owe the successful gaming experience above all to the director Caroline Marchal, formerly on the line at Quantic Dream. Your team clearly has experience in dealing with games that are based on your own decisions that affect the gameplay. Marked scenes offer decision paths that lead to countless endings, which has already been skillfully implemented in Detroit: Become Human. As Dusk Falls shows that the team can still do it with another studio – but you can find out why the game really convinced me in the early hours in the video post above.



Reference-www.eurogamer.de