WoW: Blizzard announces buffs for druids, witchers, demon hunters

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from Karsten Scholz
The Blizzard developers have already announced a number of class adjustments that will be activated with the next World of Warcraft ID change on June 29, 2022. Druids, warlocks and demon hunters can look forward to buffs.

in the official forum of World of Warcraft The Blizzard developers have already announced a series of class adjustments that will be activated with the next World of Warcraft ID change on June 29, 2022. Here are the highlights:

  • Guardian Druid Mangle and Basic Attacks deal 10 percent more damage.
  • Vengeance Demon Hunter’s damage and self-healing is buffed. All abilities deal 3 percent more damage and healing. Fracture and shear hit 20 percent harder. Basic attacks do 10 percent more damage.
  • All Affliction Warlock abilities do 5 percent more damage.
  • Various Destruction Warlock spells are boosted. Chaos Bolt +5 percent damage, Incinerate +20 percent damage, Immolate +20 percent damage, Conflagrate +10 percent damage.

There are also numerous balancing adjustments that only affect PvP. The healing of Mistweaver Monks is about increased. Holy Paladins are slightly nerfed. Shadow Priests do slightly more damage with Vampiric Touch and Shadow Word: Pain.

07:15
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WoW: Hotfix Announcement for June 29, 2022 – Patch Notes

classes

  • druid
    • Guardians
      • [With realm restarts] Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • [With realm restarts] All damage and healing abilities increased by 3%.
      • [With realm restarts] Fracture and Shear damage increased by 20%.
      • [With realm restarts] Auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Warlock
    • Affliction
      • [With realm restarts] All ability damage increased by 5%.
        • Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
    • destruction
      • [With realm restarts] (4) Set Bonus: Blasphemy no longer grants Rain of Chaos.
      • [With realm restarts] Chaos Bolt damage increased by 5% in PvE combat.
      • [With realm restarts] Incinerate damage increased by 20%.
      • [With realm restarts] Immolate damage increased by 20%.
      • [With realm restarts] Conflagrate damage increased by 10% in PvE combat.
        • Developers’ note: In order to address Destruction’s excess soul shard generation issues, we’re removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction’s single-target damage and to help counter the impact we’re increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we’ll be monitoring feedback closely and will adjust in the future if needed.

Reference-www.buffed.de