WoW: Dragonflight: Caller Abilities & Talents – Ravager & Warden
When WoW: Dragonflight appears on the live servers at the end of 2022, players can look forward to a new class and a new people that are firmly connected. The Dracthyr Caller will strengthen the ranks of healers and damage dealers, relying on the spells of the dragonflights. While red and blue are for damage spells, bronze and green are for healing. Black, on the other hand, is responsible for strengthening some of the spells with the new charging mechanic.
The division is quite clear. Red spells mostly deal area damage, blue ones more single target damage. Green spells are classic heals and bronze ones play over time and heal based on damage previously taken. In addition, the Drakthyr Caller has a number of useful talents and abilities for all occasions. What seems extremely powerful at first glance is put into perspective a little by the fact that you often have to choose between the skills due to the talent tree. So the jack of all trades has to decide whether she prefers to lay eggs and donate wool – but both are possible.
Talents and Abilities of the Drakthyr Caller
For a better overview we have divided the abilities and talents of the Drakthyr Caller in Dragonflight – into the racial abilities of the Drakthyr, the few basic abilities of the caller and the many abilities and talents of the individual talent trees. The basic combat type is mainly based on the essence points. These regenerate over time, similar to the death knight runes. Some abilities cost Essence Points, while others do not. The second key point is empowerment. Various spells can be empowered (long button press) which will take longer to cast but will be significantly more powerful. In addition, all abilities (unless otherwise noted) only have a 25 meter range.
The Drakthyr Racial Abilities
- face: Switch back and forth between your Drakthyr form and your humanoid form. Your visage also increases your party’s out-of-combat health regeneration.
- wing shock: Flap your wings and knock back enemies in front of you. 90 second cooldown.
- Slide: Decreases your falling speed.
- tail feathers: Lashes its tail, knocking up enemies within 6 yards.
- Sail: Catapult yourself into the air and let yourself glide around – similar to dragon riding. 5 minute cooldown.
- Basics of Sailing: While sailing, you have access to two abilities that catapult you up or forward
- Discerning Eye (NYI): Increases your perception and thus the radius in which you can track ore deposits and herbs. Also increases the chance of rare materials when gathering.
- awakened: Increases your mastery by 2.5 percent.
- Familial Skies (NYI): You fly 20 percent faster on continents that you have fully explored.
- armor skills: You prefer to wear chain armor and your primary stat increases by 5 percent if you only wear chain armor (from level 27).
- weapon skills: Axes, daggers, fist weapons, maces, staves, swords.
The Caller’s Abilities
- Azure Strike: Deals moderate Frost damage to two enemies.
- disintegration: Deals high Frost damage to a target and slows them by 30 percent. Channels 3 seconds and costs 3 essence points.
- fire breath: Deals fire damage in a cone in front of you. The longer you channel this charge ability, the longer the subsequent DoT ticks.
- living flame: Deals moderate Fire damage to an enemy. If the target is an ally, heal them instead.
- Hover: You lift off the ground and move 30 percent faster for 6 seconds. 30 second cooldown.
- Blessing of the Bronze: Reduces the cooldown of all allies’ movement skills (e.g. Dash) by 15 percent for 1 hour.
- Emerald Blossom: Creates a bloom at an ally’s location that heals up to three teammates in the area 2 seconds later.
- deep breath: You fly forward in a straight line, dealing immense Volcanic damage to targets in the trajectory. You are immune to control effects while flying. Two minute cooldown.
- return: You revive a dead ally. Not usable in combat.
Skills from the Caller talent tree
The Caller talent tree gives you access to many other talents that are either their own ability or improve existing ones.
Skills from the Caller talent tree
- landslide: Shoots rocks out of the ground in a line in front of you, immobilizing targets hit for 30 seconds. Taking damage can break the effect. 90 second cooldown. 10 to 40 meter range.
- obsidian scales: Strengthens your scales and increases your armor by 200 percent. Magic damage taken is reduced by 20 percent. Lasts twelve seconds. Two minute cooldown.
- Detoxify: Rinse an ally from poison effects. Eight second cooldown.
- Rescue: Flies to an ally and heals them for a small amount. 24 second cooldown.
- cauterizing flame: Removes poisons, curses, diseases and bleeding effects from an ally. Successfully removing a debuff will also heal the target slightly. 60 second cooldown.
- Suppress: Interrupts the opponent, preventing them from casting spells of this school for four seconds. 40 second cooldown.
- time pressure: Your next empowered spell becomes fully empowered with no casting time. Two minute cooldown.
- sleepwalking: Makes an enemy sleepwalk for 20 seconds, incapacitating them. Taking damage can break the effect. 15 second cooldown.
- Source of Magic: Can be cast on a teammate. For each empowered spell used, the opponent gains 0.5 percent of their maximum mana per empowerment level (i.e. a maximum of 1.5 percent). Can only be cast on one player.
- Renewing Flames: All damage you take in the next 8 seconds is then healed over 14 seconds. 90 second cooldown.
- Fly with me: Leaning on an ally, you grab them and fly with them to the target location. 60 second cooldown.
- Bullying Roar: Hits all enemies in the cone in front of you. On targets hit, the duration of control effects is increased by 50 percent for the next 10 seconds. Two minute cooldown.
- nullify: Deals very high Spellfrost damage – but only to shields and barriers. Nine second cooldown.
- zephyr: Raises all party members in the air, reducing their area damage taken by 20 percent for 8 seconds and increasing their movement speed by 30 percent. Two minute cooldown.
- time spiral: All your allies can use their movement abilities for 10 seconds, even if they are currently on cooldown. Two minute cooldown.
Important decisions in the Rufer talent tree
- Crushing Sweep vs. Heavy Wing Flap: You reduce the cooldown of Tail Sweep or Wing Bash by 45 seconds each.
- Pyrexia vs. Inner Fire: Reduces the cooldown of Renewing Flames by 30 seconds or Renewing Flames targets receive 20 percent more healing.
Bonuses in the Rufer talent tree
- Penetrating cold: Blue damage spells slow the target by 50 percent for 3 seconds.
- natural convergence: Disintegration is cast 20 percent faster.
- mountain forge: Landslide’s cooldown is reduced by 30 seconds and targets can take 200 percent more damage before the effect is broken.
- Innate Magic (0/2): Essence points regenerate 5/10 percent faster.
- Obsidian Bulwark: Obsidian Scale cooldown is reduced by 60 percent.
- Aflame (0/2): Living Flame deals 5/10 percent more damage and healing.
- Scarlet Adjustment: 20 percent of your effective healing is stored and thrown at the enemy as bonus damage the next time you use Living Flame. Up to a high maximum.
- tailwind: Hover increases your movement speed by 70 percent for the first four seconds.
- recall: After Deep Breath, you can return to your original position for three seconds by using the ability again.
- roar of joy: Successfully interrupting the enemy grants you an Essence.
- Empowered (0/2): Increases your magic damage done by 2/4 percent.
- Attuned to the Dream (0/2): Healing done and received is increased by 2/4 percent.
- Abundant flowering: Emerald Blossom heals two additional targets.
- Extended flight (0/2): Hover lasts w/4 seconds longer.
- Hardened Scales (0/2): Reduces magic damage taken by 2/4 percent.
- Draconic Legacy (0/2): Increases your stamina by 2/4 percent.
- Furnace (0/2): Increases the initial damage of Fire Breath by 10/20 percent.
- exuberance: When your health is above 75 percent, your movement speed is increased by 10 percent.
- Ancient Flame: Healing yourself with Living Flame reduces the next cast of the spell by 4 percent.
- Lush Growth (0/2): Green spells heal 5/10 percent more.
- Extended claws: Azure Strike hits another target.
- Leaping Flames: Fire Breath causes your next Living Flame to hit one additional target per empowerment.
- overpower: Bullying Roar removes a rage effect from enemies hit. Each removal reduces the cooldown by 20 seconds.
- Mastery over the skies: Hover gains a second charge.
- Twin Guardians: You and an ally are protected. Absorbs damage equal to 30 percent of maximum health for 5 seconds.
- terror of the air: Deep Breath stuns enemies hit for 3 seconds.
Continue on page 2 for the Devastation Caller and Warden Caller abilities and talents.
next page
Reference-www.buffed.de