WoW: Dragonflight: Talent trees and loadouts – this is how the new feature works

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The dual talent trees are the biggest feature of WoW: Dragonflight. They replace the unpopular Borrowed Power and are intended to give the classes more individuality and depth of play. For this, the Blizzard developers rely on a complex matrix with lots of talents, skills and perks. However, we must not distribute points indiscriminately. There are certain guidelines within which we have free choice. And that doesn’t just mean that we always have to move according to the given connecting lines.

Since the new system is significantly more complex than the previous matrices, Blizzard also gave us a system that allows us to save different distributions and call them up again and again. This makes it much easier to quickly change talents between bosses or after the raid. We’ll show you how the system works so far.

14:02
WoW Dragon Flight | The alpha has started – our first impression!

The talent tree

While the new talent system is a lot more playable than the talent matrix, you still need to be in a quiet area to swap out a talent. Trying out different things all the time during the quest or in the dungeon doesn’t work. Unless you use up a lot of tomes, which is certainly the case in WoW (buy now ): Dragonflight will be back, but so far nothing has been seen.

At the new max level of 70, you will be able to spend a total of 61 talent points – 31 in the class talent tree and 30 in the gameplay talent tree. This unlocks roughly two-thirds of the possible perks and talents. There are three different types of bonuses in the talent tree.

  • An active spellbook ability
  • A choice between two bonuses that both relate to the same (or similar) ability
  • A perk that improves certain skills or increases your stats

As usual in a talent tree, you have to skill your way down along the paths. You can only choose the next bonus in the row when you have fully trained the previous one (i.e. if you have distributed 3/3 points).





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Source: buffed




But there are two other limitations.

  • You can only use talents from the fifth row if you have distributed at least eight talent points in the first four rows.
  • Talents from row eight only when you have distributed a total of 20 points in the first seven rows.

And that’s important! As a result, you cannot straighten your way to a specific talent, but are forced to take other options left and right with you. It’s also impossible to focus on a single thing (including single target damage) in all aspects without also having a rudimentary set for other situations (including area damage) – at least in the previous talent trees.

The same applies to the class talent tree. For example, it’s currently not possible to only take healing spells with you without also packing a few smaller damage abilities – or vice versa. The Blizzard developers obviously want to prevent your character from becoming too much of a “one trick pony”.

Reference-www.buffed.de