Skull & Bones is not a story-driven game

Skull & Bones is not a story-driven game

If you value a lot of story in a video game, you should probably avoid Ubisoft’s Skull & Bones.

According to game director Ryan Barnard, Skull & Bones is “not a story-heavy game.”

Then what is it?

“Skull and Bones isn’t a story-driven game,” he told True achievements.

“We have narrative elements – in the game you meet important NPCs, called kingpins, who have their own story, which you learn more about as you build a relationship with them by making contracts with them. The game has a story behind it, we’re building the whole world story with, but that’s not the main focus. We want players to be able to create their own stories and choose what kind of pirate they want to be.”

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“The progression system that we call Infamy is the fact grants you in-game access to blueprints that give you different types of ships, weapons and armor that you need as you move around and explore the world to fight against new enemies to be successful,” he adds.

In Skull & Bones you will mainly travel by ship, but there are also many different outposts that you can walk around in.

The reason for the canceled Xbox One and PS4 versions also makes sense in light of Ubisoft’s plans: “Due to the longevity of the support we have planned, it made sense that we would release it on the current-gen consoles. ”

Skull & Bones will be released on November 8th, 2022 for PC, PlayStation 5 and Xbox Series X/S.



Reference-www.eurogamer.de