tiberium? node? GDI and Kane? Doesn’t exist here! But for that, a lot of Command & Conquer flair. Tempest Rising wants to inherit Westwood’s great real-time strategy series and promises no-frills, effect-packed battles in a modern guise. The game takes you into an alternative, post-nuclear war scenario in which three different factions compete against each other. Two campaigns tell the story and cutscenes are used between missions. It should be German voice output according to the official Steam page also give.
Even if you have to do without Nod and GDI, the factions in Tempest Rising sound very very similar: You command either the mobile, high-tech peacekeeping force of the Global Defense Forces (GDF) or the armies of the Tempest Dynasty, which are described as “desperate and badass”. Their reddish building design is a bit darker and deliberately reminiscent of the Brotherhood of Nod. Each campaign should offer 15 missions, you will also be able to customize your armies between missions. Incidentally, the third faction is still secret, but another important detail is already known: The Tempest, a mysterious, shimmering red tendril that spreads across the earth and that serves as your currency in the game. Memories of Green Tiberum Crystals are purely coincidental, of course.
The gameplay relies on action-packed combat and classic base building, i.e. the typical C&C mixture that is rarely encountered these days. A mobile construction vehicle turns into a construction yard, after which power plants are built to supply electricity. A refinery will automatically send out a harvester to graze the nearest Tempest field. Barracks, tech buildings, vehicle factories and defenses – practically everything we’ve seen from the game so far, we already know from the C&C series. The high game speed and the interface are pleasantly reminiscent of Command & Conquer 3: Tiberium Wars (which, by the way, is still a real tip today). In addition to the campaign, there will also be a skirmish mode, custom multiplayer modes, and ranked multiplayer with matchmaking. Check out the gallery for more impressions from the game.
Tempest Rising will be released in 2023. [Quelle: THQ Nordic]
Tempest Rising is based on the Unreal Engine 4 and has so far been announced exclusively for the PC. The game is being developed by Slipgate Ironworks, a little-known Danish team that made Rise of the Triad (2013), among others, and was also involved in games like Rad Rodgers, Ion Fury, Ancestors Legacy and Wrath: Aeon of Ruin. Publisher THQ Nordic has scheduled the release for 2023.
What about Command & Conquer?
The C&C Remastered Collection was the last sign of life from the former cult series. The collection from the first Command & Conquer and the successor Red Alert convinced in the test with beautiful 4K graphics, a few useful improvements, newly knitted multiplayer structure and excellent scope. Here you can read our test of the Command & Conquer Remastered Collection again at your leisure or watch our test video. For everyone who missed it back then: We also have an exclusive (and not so serious) interview with the villain Kane for you.
Unfortunately, it has since become quiet again about Westwood’s strategy legend. The long-awaited new editions of Tiberian Sun or Red Alert 2 have not yet appeared. The last part of the series in 2D definitely deserves a nice remaster: In our retro special we show you why Red Alert 2 was an underestimated highlight of the C&C series. Also frequently requested: A new real-time strategy game in the Dune universe, based on Dune 2000 and the lost Emperor: Battle for Dune connects. Unfortunately, the hopes were not fulfilled, instead we now get a significantly different kind of real-time strategy with Dune: Spice Wars, which combines the war for the desert planet with many 4X elements. It didn’t play badly at all in the Early Access test, but if you were expecting a classic Westwood tank battle in the style of Dune 2, you probably won’t be happy here.
Other competitors have also repeatedly tried to build on the success of C&C over the years. There was the solid Act of Aggression, which borrowed heavily from C&C Generals, or the futuristic Gray Goo, which also featured former Westwood developers. It was robust, sometimes really good real-time strategy, but these games never came close to Command & Conquer. Now all eyes are on Tempest Rising: the right ingredients are there, the first impressions are great. Over the next year, we’ll find out if C&C 3 has finally found a worthy heir.