WoW: Convert Torghast to a dungeon? Fast, simple and with a lot of potential
WoW: Shadowlands started with a lot of ambitions back then. Obviously too many ambitions. Although the currently running extension had a lot of features in its luggage, very few of them were really convincing. Whether pacts, legendaries, loot or grind – at the beginning little fit in Shadowlands. Only towards the end have most of the features been polished to the point where they can actually be fun.
To a certain extent, this also applies to Torghast. The main reason Jailer’s Tower suffered was that it became a weekly must-attend event for any gamer with any level of ambition. If you wanted your Legendarys, you had to fight your way through the various wings. Add to that the sheer length of each wing and the lack of motivation to set foot inside outside of the forced visits.
The environments were cool, the enemies fun
The actual core of Torghast was not the problem at all. Because not only a few really cool bosses were waiting there, but also a whole bunch of trash mobs, like those in the dungeons of WoW (buy now ) in no way inferior. For my part, I would even go so far as to say that most of the enemies in Torghast were significantly cooler than what we had seen in the Mists of Tirna Scithe, Plaguefall and Co.
Then why not do the obvious and just make some cool dungeons out of Torghast’s many wings? Blizzard has been on the recycle trip for quite some time anyway. Since Cataclysm, completely revised and rebuilt dungeons have been included in the game, such as Scholomance, Karazhan or Zul’Gurub. Later on, the dungeons were only adapted in places.
Source: buffed
This is what happened, for example, during the storming of the Violet Keep. And now with Shadowlands, old dungeons have come back as Mythic Plus variants, with only the scaling being adjusted.
The Blizzard developers obviously want to provide a lot of current content with little effort. Of course we would all prefer completely new dungeons – but it’s still better than getting nothing at all for a long time.
Torghast Dungeons – Easy Frag
Torghast’s wings could be converted into dungeons with almost as little effort. A little work here and there on balancing and positioning the mobs and you’re good to go. The anima bonuses would have to be removed, but could remain integrated in a weakened form, similar to the affix from Season 2 – comparable in strength to the weapons of the necrotic lane.
Source: buffed
Of course you don’t have to and shouldn’t just blindly take all the wings and rebuild them. But there are some that would certainly have their appeal. Think of the Adamant Vaults or the Forges of Souls. And the bosses could possibly even rotate. Each visit (or rather each ID) different bosses in different orders. The principle of the Violet Fortress taken to the extreme.
Doesn’t make sense? Lol, who cares?
Of course, there would be a few downsides as well. For Dragonflight, Torghast would probably still be too fresh and negative for most players to enjoy in a Mythic Plus dungeon. And of course the question arises how to explain the return of Torghast storywise.
But the latter is just a question we ask ourselves. The developers have shown with the selection of the Mythic Plus dungeons in Season 4 and Dragonflight Season 1 that it doesn’t really matter if the Mythic Plus dungeons fit with anything else. And when in doubt, everything can be made to fit. We travel to wherever and explain the horrors of the abyss to the person and boom: Dungeon built in. The dungeons in the Caverns of Time weren’t explained much better either.
Can you imagine that we will see Torghast again sometime in WoW? Or has the forced grind permanently burned the entire feature for you and you never want to set foot in the endless tower again? Which old features do you think should be allowed to make a comeback?
Reference-www.buffed.de