Park Beyond Preview | GamersGlobal.de

Park Beyond Preview |  GamersGlobal.de

teasers

The development game not only scores with fluffy operation when building the roller coaster, you can give your attractions more pep with crazy expansion stages.

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All screenshots are from GamersGlobal

In the course of a preview event, we were already able to see what will be released in 2023 for PC, PS5 and Xbox Series S|X ParkBeyond to play. The development game from the Hessian developer Limbic Entertainment (tropical 6, Heroes of Might and Magic 7) is in the tradition of Roller Coaster Tycoon or Planet Coaster, but diligently gets the adrenaline pumping with the attractions – you could also say the craziness factor. In the introductory version I could, in addition to a tutorial on roller coaster construction (which is also on the Gamescom 22 to play), I was able to let off steam in the first mission of the campaign and in the (limited) sandbox mode.

A special feature of the campaign is the staging. Well-meaning mentors, who are displayed as a portrait with text at the edge of the picture, are old hat anno back then. But here, before the mission starts, there is a meeting with the creative director and the leading number pusher as a 3D sequence. Both brief me and ask which target group I want to target in particular (Park Beyond differentiates between families, teenagers and adults) and whether I’m aiming for a western, sci-fi or sugar country theme (only the last one was available in the preview version). Since the site is a spooky dark forest, I instinctively thought of a Halloween wonderland for teens, but so be it. I think brightly colored sugar worlds would be more popular with a certain clientele, but the theme is cosmetic and doesn’t seem to affect its appeal. As the game puts it: The decoration á la Cockaigne is something for sarcastic hipsters of all ages.

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At the beginning of the campaign mission, I make decisions about the orientation of the park in conversation with the managing directors, who bring my alter ego into the ailing company as a source of ideas.

pleasure junkies

Fundamental is the establishment of one’s own amusementGsparks in park Beyond trusted. I have to lay out paths, open attractions and keep the crowds happy with fast food, drinks, toilets and seating (and at the same time ask to pay again). For this rubbish But the pleasure-seekers also take everything away from me and wear out the rides, which again requires the appropriate personnel. In addition to hydration, satiety and natural needs, there is also the need to keep an eye on energy levels (teenagers in particular love energy drink shops) and then, in the face of the exciting attractions, there is also a risk of nausea with all its unpleasant side effects.

Standard features such as a visitor perspective and, of course, rides in all attractions in a first-person view are of course included. A large number of filters and displays allow problem areas to be corrected. In addition, there are a few adjustment screws for the profitability of the business, including determining the price of the individual goods in the shops (both for all shops of the same type and for each location individually).

Ready-made or self-designed loops are just the first baby steps in terms of exciting attractions. If your construction meets certain requirements, you can advertise up to three “pep factors”, which change the stats of the ride.
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adrenaline rush

Of course, the construction of your own roller coasters should not be missing. Here we come to a great peculiarity of Park Beyond: loops and co are just the beginning. You build structures with jump ramps and cannons that would make any building safety inspector order a straitjacket for you. Nevertheless, of course, safety comes first and your roller coaster has to the (loosely interpreted) laws follow the physics to Open to be able to So without enough speed it won’t work with the free flight.

But that’s not all. The joy of your visitors fills a bar and gives you inspiration to customize your rides with “Impostification” keep pimping. So you escalate the normal Medusa carousel to the revenge of Medusa, where snake heads shake the daring guests upside down. Shops are also going through imposification expanded with large extensions that attract even more visitors. The overdrawing of the attractions has been solved haptically by hatching them with the mouse pointer of the pen. Apart from that, you not only build prefabricated buildings in themes like Sugar Land and Wild West, but you can also put buildings together in a modular way.

Author: Hagen Gehritz (GamersGlobal)

Opinion: Hagen Gehritz

park Beyond already makes an audiovisual impression. The details of attractions and crowds are pleasing, as are the hype sounds and the very catchy soundtrack. Placing paths and objects is done by copy&paste and other functions facilitated and is beautiful “snappy” in the implementation. limbic hopefully the feature of modular construction will not stand in the way of comfort, because with the play version it happened to me regularly in shops that I selected the facade for editing when I actually wanted to adapt the assortment of the shop in question.

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In addition, I could not find a clear visualization of the satisfaction with the prices, which I missed. But there can limbic entertainment readjust as well as with still there technical corners and edges. All in all left park Beyond but with its crazy attractions a good impression.

PARK BEYOND

Preliminary pros & cons

  • Interesting-crazy attractions
  • Nice audiovisual hype flair
  • Numerous adjusting screws including helpful filters
  • Unintentionally controllable detailed options reduce the otherwise successful ease of use
  • There is no handy overview of price satisfaction for individual attractions and shops

Current assessment

The amusement park construction simulation sets an interesting focus with the over-the-top attractions and, thanks to the detailed modular design of buildings, also gives designers a lot of leeway.

Reference-www.gamersglobal.de