Firaxis Games recently did a live stream for developers about their upcoming game Marvel’s Midnight Suns. In said transmission, uninterrupted gameplay of each hero, their cards and the various enemies they will encounter was shown. Near the end, Creative Director Jake Solomon and Producer Garth DeAngelis answered questions about the overall scale. They confirmed that the campaign required completion of at least 45+ missions.
Basically, if we just stick to the campaign, it can take us 40-50 hours to finish the game. DeAngelis notes:
“I would say 50 hours. I’d say a minimum is maybe 45 or 40. That’s really if you’re just lining it up. Golden path, none of the optional content, no additional missions.
However, for completionists who are going for the optional content, it will take a lot of time.
“We’ve had a lot of user testing, and a lot of people are playing more than 70, 80 hours. And that’s even without them doing all the additional content. This really is an RPG, and the game is at your discretion.”
The card system can take a bit of getting used to, especially as RNG dictates the hand. However, we can have up to ten cards at a time, and each hero has unique abilities.
“There is a limit to the cards in your hand, but it is very large. They are ten. It rarely comes to that. Each hero brings eight cards to battle, and it’s up to you, the player, to decide which cards those are. Throughout the game, especially with your favorite heroes, you are going to customize the abilities that each hero has. It gets really difficult with the Hunter, who has so many abilities to choose from.
“You can unlock things like combos, which come from friendship. As you build friendships with other heroes around the Abbey, you’ll start to say, ‘Okay, not only does each hero bring 8 cards, but we’re also going to drop some combo cards.’”
Marvel’s Midnight Suns It will be out on December 2 for Xbox Series X / S, PS5 and PC. PS4, Xbox One and Nintendo Switch versions will be released later.