D&D: GM Diary Session 8 – Welcome to the Jungle

A Thailand jungle vacation a few years ago served as inspiration for this D&D campaign in many ways.

It was pretty adventurous in our eighth D&D session! Newly minted heroes Castiel, Nadia, and Arianna battled their way through a Jumanji-esque adventure when they met an oddball recluse who offered them a deal. In our gamemaster diary you can read what the adventurers got themselves into.

Axbeaks and Hermits

After their initial explorations at the edge of the thorny thicket, Castiel, Nadia and Arianna finally ventured deeper into the jungle. They bravely faced robbery bands of monkeys, tigers and ax beaks. Deep in the jungle, at the very end of the path, they finally found the well-secured hut of the eccentric hermit Tyann Bloodsworn. He wasn’t at all happy about the three guests who suddenly knocked on his front door.





A Thailand jungle vacation a few years ago served as inspiration for this D&D campaign in many ways.



A Thailand jungle vacation a few years ago served as inspiration for this D&D campaign in many ways.

Source: buffed



Grumbling and morose, he told them that he knew more about the harpies here in the forest, but was not inclined to share his knowledge with them. In a rush of overconfidence, Castiel challenged him to a duel. He couldn’t win this fight, but Tyann was at least merciful now and made a deal with the adventurers: three bottles of rare coconut liquor for everything he knew about the blood magic of the harpies.

After this trade, the adventurers moved on, because they were still on the trail of a lost Tortollan (turtle man). They finally found this hidden in the skull bone of a huge dinosaur skeleton, besieged by a whole pack of hungry ax beaks. After the giant birds were vanquished, Castiel attempted a wild rodeo ride by jumping onto the back of one of the ax beaks.

He carried him away from his companions and finally threw him off. The two threatened each other, fighting for dominance until finally – a tiger broke out of the bushes and pursued the bird. Castiel, in turn, ran after the tiger and so they rushed back to Arianna and Nadia, where the three adventurers finally defeated the tiger, freed the turtle man from his predicament and adopted a sweet dino kitten.

The riddle with the two potions





I use this simply cobbled together map to direct the adventurers through the jungle.  The red markers indicate their storage locations.



I use this simply cobbled together map to direct the adventurers through the jungle. The red markers indicate their storage locations.

Source: Buffed



Near the hermit’s hut, the three adventurers came across a tree stump on which stood two crystal goblets filled with red liquid. All around was a magical, red glowing spell. Nadia used hers discover magic-Spell and found out: The barrier is an illusion. The cups are likely to shatter if you move them too far from the stump – and if you empty them. And the two liquids belong to two different schools of magic: necromancy and enchantment.

After some back and forth, Nadia and Castiel decided to drink the liquids. Arianna stayed out of it – since she’s my GM character and of course I know what the Chalices do, it wouldn’t have been fun to get involved. Nadia boldly decided to drink the necromancy potion, confident that if anything went wrong, Castiel would save her. Castiel drank the enchantment potion at the same time. The effects:

  • Nadia can now permanently resurrect on death saves on a 19 and a 20 with 1 life.
  • For the time being, an imaginary thundercloud is hovering over Castiel’s head, raining down on him and occasionally hitting him with lightning. But because the cloud isn’t really there, he’s not really wet – it’s all in his imagination.

Reference-www.buffed.de