DLSS 3.0 with frame generation: How do the editors judge in the blind test?

DLSS 3.0 with frame generation: How do the editors judge in the blind test?


from Manuel Christa
With DLSS 3.0, the graphics card can not only deliver more fps because of the lower resolution. The “artificial intelligence” adds additional images and thus doubles the frame rate. But the technology still has its teething problems, which we also found out in the test of the new upscaling technology. In the following video, we not only let the graphics sommeliers test it, but also the unbiased gamers in the editorial department. Can DLSS 3.0 with frame generation also convince in the blind test?

When Nvidia announced the Ada Lovelace architecture, it also emphasized that DLSS 3.0 would be a huge leap compared to DLSS 2.0. The performance gains looked promising at first glance. However, due to some “technical” and “hardware” characteristics, DLSS 3.0 is exclusive to Ada Lovelace. This excludes Ampere and Turing users from using the new DLSS 3.0 frame generation technology.

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What is DLSS3?

In principle, DLSS 3 also uses the same upscaling concept as the previous versions. It allows gamers to increase the frame rate and maintain high resolution without sacrificing graphics quality. There are different gradations for the individual choice of compromise between graphics quality and frame rate.

However, DLSS 3 has advanced the technology and offers up to four times the performance of previous rendering. DLSS 3 is used exclusively by the new Lovelace technology, which leverages 4th generation Tensor Cores and Optical Flow Accelerator to introduce a new capability called Optical Multi Frame Generation. The Optical Multi Frame Generation can create completely new images instead of pixels. This helps reduce visual anomalies when AI needs to render complex elements like lighting, reflections, or dust particles.

These frames are then passed through a neural network, which analyzes the data and generates a new frame for each frame rendered in-game. By combining the frames generated by DLSS with the DLSS Super Resolution frames, the AI ​​can generate new pixels, resulting in up to a fourfold increase in frames compared to a game without DLSS.

Reference-www.pcgameshardware.de