Zero Sievert Review

ZERO Sievert

Zero Sievert, brings us to a world that has ended, full of mutants and criminals. There is no food, the weather is the worst, what if you have insurance is a weapon.

ZERO Sievert

In Zero Sievert your job will be to do everything possible to survive. All this in the middle of a lot of debris from the past. You will have to do everything possible to survive, this ranges from searching the garbage, surviving attacks by wild animals, the aggressiveness of the locals, etc.

In Zero Sievert, as I mentioned before, you will do everything possible to try to survive in a rather complicated land full of enemies and dangers. You’ll gear up, head out into the wild, explore the land for resources and materials, and do whatever you can to try and escape safely to do the same thing another day. We can say that this is the cycle of the game.

The game has a top-down perspective, with a fixed camera hovering over the player character and pointing with the mouse. Movement is used through the usual WASD system. Your inventory is accessed through a tab and into this, you can drag any material you find on your exploration trips. Finally, a PDA is accessed through J, allowing you to check what goals you have or see how your skills are progressing.

To start, you’ll be in a bunker, with next to nothing: some scrap materials, a weapon and some ammo, and a safe haven you can return to when you inevitably die.

The bunker has some NPCs that you can take jobs from to improve your reputation so that you can buy better equipment and materials and get some rewards like money and equipment.

Once you have missions to do, well this is where the good stuff begins, you will have to decide what weapon to use, what armor you want to protect you, what medicines and other supplies you want to take and, finally, make sure you have enough ammunition. It’s important to make decisions about what gear you want to wear, as weapons and armor have advantages and disadvantages: some armor is great at dealing with physical damage, but doesn’t help much against radiation. So this strategic part is pretty cool.

ZERO Sievert

Others offer more protection, but are also more fragile and will need more repairs more frequently, putting a bit of a strain on your monetary reserves. For weaponry, pistols and smgs are generally cheaper and easier to find, have low recoil compared to larger alternatives, but have the downside of less power. And so it will happen to you with practically all weapons and armor, they will have advantages and disadvantages, there will be no perfect armor. Everything is, it depends on the use that you are going to give it at that moment.

The maps are partly procedurally generated – there are some places, like the village in the woods, that are always generated, but the areas in between are random and could contain a large number of threats or opportunities to deal with

However, death awaits you at Zero Sievert. It’s quite a difficult game and the AI ​​can be brutal at times, especially some of the later game threats. If you die, you don’t lose any items you brought to the raid, but you also don’t keep anything you looted during the raid.

I can say that one of the most important mechanics in Zero Sievert are the skills: they offer an RPG-lite aspect to the game and allow you to specialize in certain facets of your game. Also, the bonuses on offer are nice additions, but they don’t break the balance of the game and are a useful tool to use.

As a player, it is your responsibility to keep track of your hunger, thirst, fatigue, and radiation in-game. The first 3 decay naturally and you will need to supplement with plenty of food and fluids, as well as sleep, in order to combat them. To remove the radiation, you will need to use anti-radiation pills that you have found or use the doctor in the bunker, although this costs money.

The graphic design of the game is fun and it suits the game very well. The pixelated graphics can often be a bit hit and miss for me, but I found them very suitable for the game and didn’t detract from the mechanics in any way.

In conclusion

Overall, Zero Sievert is an excellent game that you will be able to sink your teeth into for many hours. It’s a very impressive title as a whole, the gameplay is polished, the gameplay loop feels tight, and overall it’s a great, immersive package. I just feel like the game falls a bit short in that there comes a point where you feel like the game loop is a bit repetitive. Perhaps it is necessary to add one or another additional feature to this.

This review was made thanks to a steam copy provided by Modern Wolf

ZERO Sievert review

Reference-gamersrd.com