5 reasons why you should play the new Evoker class in WoW Dragonflight – And 3 reasons against

5 reasons why you should play the new Evoker class in WoW Dragonflight - And 3 reasons against

World of Warcraft gets a new class for the first time in 6 years. The Callers of the Dracthyr are one of the core features of the new Dragonflight expansion. MeinMMO author Benedict Grothaus will help you decide whether the class is something for you.

Since November 16th, if you have already pre-ordered Dragonflight, you can play Caller of the Dracthyr yourself. From the release on November 29th, you can then level the class up to level 70. The time until then is ideal to take a closer look at the class.

In our special you will find all information about the callers of the Dracthyr.

Here’s a guide to help you decide if the Caller is for you. MeinMMO editor Benedict Grothaus has already played the Rufer in the alpha and is enthusiastic. He’ll even switch and play a magic class for the first time in 12 years.

A good portion of the reasons for and against the Rufer are based on the personal experience of our specialist author. But we also looked at what other experts think about the caller – for example on wowhead and in class discord.

Basically, if you are interested in the class, try it out. Above all, we look at how Rufer perform in everyday WoW events and at higher levels.

You can find all information about the new expansion Dragonflight on MeinMMO. Blizzard presents the most important features again in the trailer:

WoW shows the most important features of Dragonflight in the gameplay trailer, fans praise: “Finally hype again”

5 reasons to play a Rufer

Callers are a flexible caster class with many builds

What sets the Caller the most apart from most other classes is the amount of ways you can play him. Callers can basically do damage and heal, but all in different builds.

In our experience, the various talent combinations for the caller are significantly more extensive than for other classes. There are hardly any “must have” talents, but there are many variants that are playable. This is partly due to how the summoners’ spells are structured, which can be traced back to the five dragonflights:

  • Red: Damaging spells that mostly deal damage over time (“DoTs”) and area of ​​effect (“AoE”) damage
  • Blue: Damaging spells, which are usually strongest against 1-3 targets (“cleave”)
  • Bronze: Healing spells that are primarily intended to prevent damage
  • Green: Direct heals and heals over time (“HoTs”)
  • Black: Mixed or defensive abilities

As a result, you can either adapt to the situation or completely experiment with what suits you: do you prefer to heal with direct spells or avoidance? Do you prefer dealing damage with DoTs or flying across the battlefield like Deathwing?

In our guide you will find detailed information on how to play the Callers as well as sample builds:

WoW Dragonflight: Rufer Guide – How to play the new class Evoker with builds for DPS & healers

Callers are a highly mobile class

If you’re normally used to warlocks or priests, you’re probably more familiar with caster classes as stationary, slow-moving characters. Callers are dragons with flights, so the class relies heavily on mobility. Even the developers emphasize that.

Levitation allows you to cast most spells while moving, and also has the ability to catapult yourself forward.

As a healer, you can quickly fly to and heal allies, and both specs can skill Salvage. With this you grab a group member and fly with them a long way over the battlefield. Your friend can even continue to cast magic.

Many of your abilities involve movement, allowing you to change positions often. Small “bonus”, at least for you: the skills are ideal for trolling.

Callers have unique mechanics

With the callers, “empowered spells” came into play. These special spells change their effect the longer you cast them: they hit more targets or have a different damage distribution.

This gives Callers a dynamic that many other classes lack. They can use the same spells to decide how to work most efficiently in the given situation. The only downside is that empowered spells cannot be cast while moving.

Also, you can fly. With “Sails” you swing into the air and fly like the new dragon riding. This is always limited in time, but it is particularly practical in the open world – and is simply fun.

In addition, Callers have more customization options than other classes. Since Callers are firmly tied to the Dracthyr people, you choose your appearance when creating your character, including the armor you wear in dragon form.

You can see gameplay for the Rufer here:

3 minutes of gameplay for Rufer, the new class in WoW Dragonflight

Callers are particularly strong in group content

If you enjoy visiting dungeons, Callers are an ideal choice. Both as a DPS class and as a healer, they excel in almost any 5-player content, at least in our testing.

In particular, the Devastation DPS specialization seems strong when it can fight against multiple targets that ideally don’t live too long. So if you like playing Mythic+ with big pulls, you’re definitely high on the DPS list.

Healers are also ideal for groups. They can keep multiple players alive with ease, and when they’re idle, they’ll deal out decent damage as well.

Callers, on the other hand, are weaker in both specializations on individual targets.

Callers are a new class – and fast to level

The last reason to play a Rufer is quite simple: it is new and everything new is initially exciting. For that reason alone, it’s worth trying out the new class and seeing if it might be worth it for you.

Big advantage: you are quickly at level 60 and can start with Dragonflight right away because you start at level 58. Your first few minutes will get you through the Caller’s special starting area and already at level 60 or beyond.

Incidentally, the story of the callers is told in the short story series “Legacies”. Here you can see the first part

WoW: New short film shows in 5 minutes how stupid beasts became the most powerful creatures in Azeroth

3 reasons not to play Rufer

Limited range: Rufer are “nothing half and nothing whole”

Probably the biggest disadvantage of callers is their range. Most spells are capped at 30 yards, some even 25. This puts them in an odd position between melee (up to 5 yards) and ranged (usually 40 yards).

If you frequent raids, you might find it difficult to find your role there, even with your high mobility. Ideally, you need to know exactly what’s going to happen in combat beforehand so you can position yourself or react in good time.

It becomes particularly difficult when special abilities can only hit melee or ranged fighters and you then have to somehow arrange yourself right in between. There are already complaints that Rufer are “nothing half and nothing whole”.

Callers are difficult to learn

Aside from range, Callers are quite difficult to learn in other ways. Although you have the opportunity to use many different builds, you also need to know how you are strongest in which situation in order not to fall behind.

As a DPS caller, you might be able to catch something, since the skills are still quite manageable. But here, too, you have to know exactly when you can stop and use your essences in order not to miss your important time window.

Healers, on the other hand, ideally have to know in advance what is about to happen, because they can act almost exclusively in a reactive manner and only to a small extent in a proactive manner. That means you react to situations instead of avoiding damage in the first place.

The class gets weaker the longer a fight lasts

A big shortcoming of the Rufer is also that you lose more strength in particularly long fights than just about any other class. It’s up to your Mastery: Giant Slayer.

Mastery is one of your most important secondary values ​​and increases the damage of your spells depending on the opponent’s current health. The more life points the opponent has left, the more damage you deal.

This means that you are particularly strong in short fights, where all cooldowns are triggered right at the beginning. But if the fight lasts longer, your damage will quickly drop and fall behind other classes, which may even be more efficient with lower life points (“Execute” classes).

Creating a Caller – You should pay attention to this

Are you now convinced that you want to play a Rufer? Then you should start character creation now, because many players need several hours for it. Dracthyr have thousands of possible combinations for their appearance.

However, there are also criticisms of the customization, because Dracthyr only wear certain armor pieces in dragon form, the rest is prefabricated. This sometimes makes for very inappropriate transmogs. However, if performance is important to you, you should spend a lot of time in humanoid form anyway:

If you play the new Evoker class in WoW, you should always use a certain ability

If you want to voice a Dractyhr that is as true to the roleplaying game as possible, we have a guide to suitable dragon names for you here.

While the Callers are the only new class in WoW Dragonflight, each class has received a huge overhaul with the talent trees. How strong the individual classes are will only be decided in the course of the addon. If you still want to orientate yourself, you will find further help for your decision here:

Which class should I play in WoW Dragonflight? We recommend 5 classes, we advise against 2

Reference-mein-mmo.de