D&D: GM Journal Session 13 – The Planes of the Gods

Don't get struck by lightning when you visit the Storm God Plains!  For a better idea of ​​the location, an artwork of 'Rift: Storm Legion'.

It is the highest accolade and reward a believer can receive in my Dungeons and Dragons homebrew campaign: to once visit his god’s plane of being and to pray in the highest temples. But what happens when young adventurers end up on a god level through a random chain of events?

Visiting Elysion

You remember: In the captain’s cabin of the sunken ship Calypso, Nadia, Castiel and Arianna found a flashing glass ball with the power to teleport several people to the storm tower. To the storm tower! The main temple of the storm god Talos, located in one of the six levels (plans) the Gods. Because an opportunity like this doesn’t come along every day, even in a fantasy adventure, they decided to head there on the spur of the moment.





Don't get struck by lightning when you visit the Storm God Plains!  For a better idea of ​​the location, an artwork of 'Rift: Storm Legion'.



Don’t get struck by lightning when you visit the Storm God Plains! For a better idea of ​​the location, an artwork of “Rift: Storm Legion”.

Source: Trion Worlds



At the gates of the mighty storm tower, they were met by an acolyte of the Brotherhood of the Storm and, after a short discussion about the order, led directly to the supreme stormcaller. Because no one gets to the planes of the gods by accident! The bronze dragon that watches over the tower was then quite impressed by the long chain of events through which the adventurers got to the teleportation orb and made them a unique offer: visit the home planes of all six gods and join one of them at the end because it must be your destiny to fight for the gods – otherwise you wouldn’t be standing here now!

Said and done. Before the heroes could raise any objections, the dragon took them to the burial grounds, a place of worship in the plane of Loviatar, goddess of the dead. There they spoke with necromancers, ministers and necromancers and learned many things that turned their worldview upside down. Deep, philosophical conversations about mourning, the afterlife (after death) and life and death as a journey shook the three adventurers and so they were happy to visit the forest shrine of the Mielikki after this dark level.

For the druids, hunters and tamers in the forest, life in harmony with nature is very important. To be simple without looking for meaning. Finding happiness in simple existence. At the end of the day, Castiel, Nadia, and Arianna feasted, sipped strong wine with satyrs and dryads, and nibbled on psychedelic mushrooms that made their senses dance.

Then, with a headache the next morning, they decided to leave that plane behind and head to the Colosseum of the God of War next.

Reference-www.buffed.de