WoW: Dragonflight: Despite launch problems – World First 70 after a few hours
With the start of WoW: Dragonflight, countless players have set out again to get the unofficial World First title of the first player at maximum level. This one went to Asia to a group that traditionally outperformed all other tactics.
The race for world first for the new maximum level is now just as much a part of the start of a new WoW expansion as queues, disconnections and lags. WoW: Dragonflight is no exception and so dozens of players have prepared well and wanted to take home the unofficial title of the fastest leveler.
As part of several events on Twitch you look over the shoulder of some players and various different strategies were revealed. The start was the only thing that was the same everywhere. Previously completed quests were turned in, which provided a decent chunk of XP. But then things went in different directions.
Dragon Isles, Other Isles and Torghast
While most groups headed towards the Dragon Isles, there were a few that took other routes. Groups have been seen spamming Island Expeditions, and even Torghast and Deepholm have many hanging around leveling.
And on the Dragon Islands, the procedures differed greatly from each other. While some played along the quest line, others shifted to farming particularly “high-yield” mob groups. However, the key to victory lay somewhere else.
Here’s the run at level 70 (the final thing comes at 02:55:34):
Craft brings World First 70
Crafting provides us with lots of XP for the first time in Dragonflight. Previously, only herbalists and mountain farmers could benefit from a few experience points. On the Dragon Islands, however, all crafters get XP for various products. Here the players who took the “normal” route via the Dragon Islands had an advantage, as they simply had more materials and recipes at their disposal and thus received a bunch of additional XP.
Ultimately, the traditional level path prevailed over all the unusual variants. You should like to see that at Blizzard. The fact that the journey was already over after a good two hours (and would have gone even faster without launch problems), on the other hand, not so much. Nevertheless, it was already apparent on the release night that “normal” players need significantly longer and will end up in the double-digit hour range, provided they don’t rush.
However, the night was bitter for other players. Because while the group around World First only had minor problems with the release, others were stuck on immobile boats or in non-moving loading screens for much longer. The top player Gingi needed well under two hours to actually level up, but was stuck in the loading screen for ages and three days.
Reference-www.buffed.de