WoW Guide: Dathea in the Raid Vault of Incarnations (LFR, Normal, Heroic)
You know the mage in the wind elemental! Yes, you already met Dathea and her powers when confronting the Council of Primalists in the WoW Raid Vault of Incarnations placed. But now the lady has ascended and is now stuck in… well, as we said before, she is stuck in a wind elemental. This circumstance is already quite significant for the fight, because winds make your life difficult. But they also help you from the heroic difficulty. It’s really tricky!
You can find the raid in the east of Thaldraszus (73/56)
Normal mode: December 14, 2022
Heroic Mode: December 14, 2022
Mythic mode: December 14, 2022
LFR mode
1st wing: from December 21, 2022
2nd wing: from January 4, 2023
3rd wing: from January 18, 2023
Minimum item level for LFR: 359We will include video guides from Hazelnuttygames for you (as soon as they are available) if you prefer to see moving images 😀 Below you will find a German text version. The raid guides are currently still based on the WoW beta (buy now ): Dragonflight – Details may have changed from developer side. If there have been major adjustments, we will make adjustments to the guides. On our overview page for the WoW guides to the Vault of Incarnations you will find the guides to all known bosses.
Dathea, out of control
The boss himself remains in the middle of the platform, does not move from there either, and at best is occupied by two tanks that take turns – the debuff ZEPHYRY BLOW Causes you to take more damage with every knockback, and there’s a lot of knockback going on in this fight. The active tank turns the boss away from the group.
Dathea calls along at regular intervals ANGRY OUTBREAK small tornadoes, which you dodge relatively easily. These serve as a kind of enrage, because the tornadoes cause regular damage to the entire raid. The more tornadoes there are, the more damage you do. Does Dathea WINDSHEARthen arrows on the tornadoes indicate which direction they are about to whirl at high speed, so pay attention.
Become their target of CONDUCTIVE SIGN, then move away from other characters so that the damage only affects you and you don’t spread the debuff to other heroes. Also pay attention to the CYCLONE, who draws you to Dathea. In general, the damage to the raid in this fight is very high, so you want to spare your healers as much extra damage as possible. So play smart.
Gathers 100 energy for Dathea, then casts it STORM COMPACT and summons two Unstable Infusors, which are best tanked at the edge of the platform. You should use the infusor spell DIVERTED ESSENCE always interrupt, because with the stackable buff, the infusors increase Dathea’s damage.
When the infusors die, they’ll knock characters up and knock them back, so tank them on the edge of the platform whenever possible. Do not kill them at the same time, so that your fellow players who do not have the entire platform behind you are not immediately killed. In normal mode, that’s all you need to be aware of. It all sounds relatively doable and shouldn’t present you with any major challenges. It gets tricky when you tackle the boss in Heroic or Mythic mode!
Dathea heroic, like a plaything of the elements
You have to use the knockback of the infusors in heroic (and later also in mythic) combat, because then an infusor appears on the main platform of Dathea and one on one of three side platforms that are located on the walls. This means that after an infusor spawn someone in the group should always be on the lookout for which platform the adds are spawning on and then of course let the add tank know.
The trick is that you use the infusor’s knockback on the main platform to let you bump onto the side platform when it dies. Smaller thundercallers also spawn there, which you interrupt and bomb away with area damage before you specifically kill the second infusor in order to get back to the main platform with his knockback. Also note that heroes on the side platform receive a stacking debuff that causes them to eat more and more damage. In the best-case scenario, you should set up two teams for the adds that take turns.
Reference-www.buffed.de