Cyberpunk 2077: Impressive preview of DLSS 3 and Raytracing: Overdrive
This is what Nvidia says about the upcoming ray tracing update for Cyberpunk 2077.
“Here at CD PROJEKT RED, we take great pride in being technology innovators, and DLSS 3 gives us a significant performance boost to tackle the addition of even higher levels of ray tracing and deliver a visually rich experience for our players .” – Jakub Knapik, Art Director, CD PROJEKT RED
The neon-lit environments of Cyberpunk 2077 (buy now €48.43) are key to the game’s aesthetics, and with the new Raytracing: Overdrive Mode, their level of detail is taken to the next level:
NVIDIA RTX Direct Illumination (RTXDI) gives every neon sign, street lamp, car headlight, LED billboard, and TV precise ray-traced lighting and shadows that accurately color objects, walls, passing cars, and pedestrians
- Indirect lighting and reflections are now reflected multiple times, while the previous solution only reflected once. The result is even more accurate, realistic, and realistic global illumination, reflections, and self-reflections.
- Ray-traced reflections are now rendered at full resolution, further improving their quality.
- Improved, more physically based lighting eliminates the need for other occlusion procedures.
The fourth generation Tensor cores in RTX 4000 achieve up to 1,400 Tensor TFLOPs and are important for accelerating DLSS 3. Nvidia claims five times the throughput using a new FP8 Transformer Engine. DLSS 3 (release on October 12th) and RTX with Cyberpunk 2077, the Flight Simulator and Portal, which will be released as free DLC in an RTX version in November, were shown.
Reference-www.pcgames.de